Converting First Edition monsters from DRAGON magazine

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does that sound good, or is it not appropriately catlike enough?

Organization: Solitary, band (2-3), or pack (4-24)
 

BOZ said:
does that sound good, or is it not appropriately catlike enough?

Organization: Solitary, band (2-3), or pack (4-24)

That sounds fine, or you could use family in place of band, and pride in place of pack. But since the leader is called "pack leader", pack is probably more appropriate. :D
 

well, that and the group of 2-3 is usually a group of hunters... :) not sure what to call them!
 

Hmm, I just looked at a bunch of similar creatures, and they all say Solitary, Pair, or Pride. (lynx, swamplight lynx, krenshar, wolves)

The howler says solitary, gang, or pack. Maybe that's the answer?
 

it is for me! ;)

rather than waste any time, let's move on to the next critter! shade mentioned the amitok (snow goblin) a few pages back, so i've been saving it up! here we go...


AMITOK

FREQUENCY. Rare
NO. APPEARING: 3-30 males (if wandering); 6-60 males (if in lair, see below)
ARMOR CLASS: 7
MOVE: 12'
HIT DICE: 2 + 2
% IN LAIR: 25%
TREASURE TYPE: See below
NO. OF ATTACKS: 2 claws
DAMAGE/ATTACK: 2-5/2-5
SPECIAL ATTACKS: Surprise on 1-4; shamans use spells
SPECIAL DEFENSES: Resistance to cold and poison
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: L (7' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes; Nil
LEVEL/X. P. VALUE: III/65 + 3/hp
Level 1-3 shamans: 111180 + 3/hp
Level 4-5 shamans: IV/1 75 + 4/hp

Amitoka (the singular form is amitok) are also known as snow goblins; they are descended from hobgoblin stock but long ago adapted to arctic and subarctic climates. Amitoka are very broad in build. Their bodies are covered in light gray or white fur except for their hairless, pale blue faces and hands. They are exceptionally strong (16 strength for adult males, 14 for females), but do not use weapons in combat other than their claws.

Amitoka are carnivorous and hunt frequently. Their coloration allows them to surprise opponents in snowy or icy environments on a roll of 1-4 on a six-sided die. They fear no creature; groups of amitoka have been known to attack even a solitary frost giant, and they usually win out, even though many of the group may die in the assault. After a battle, they gather all the dead (including their own) and bring them back to their lair for a feast.

Amitoka lairs are short tunnel systems dug into deep snow, usually with 2-5 large communal rooms for the colony. There are half as many females as males (females have 2 HD, attack with two claws for 1-4/1-4), and twice as many young as the total number of adults (young have 2-7 hp, attack as 1-1 HD monsters for 1-4 damage). Only males go hunting, but females defend the tunnels with great ferocity (getting a -2 to hit). The amitok culture is completely oriented toward getting food, and all creatures are regarded as potential food sources.

A thick layer of fat keeps amitoka safe from normal chilling cold, and also allows them to take half damage from all cold-based spells or attacks. The fat layer also gives them a -4 bonus on saves vs. poison that must penetrate this layer to work, such as poisoned arrows and wyvern stings.

Colonies of amitoka are 25% likely to have tribal pets that are used in hunting. These pets are 70% likely to be hoar foxes and 30% likely to be winter wolves. Those tribes that have winter wolves are able to speak the wolves' tongue in addition to their own corruption of the hobgoblin language (understandable to 30% of all hobgoblins). They know no other languages.

Amitoka worship Cryonax (see the FIEND FOLIO' Tome). Each tribe is ruled by a shaman devoted to that deity. An amitok shaman is larger and stronger than its fellows (equivalent of 18 strength, 8' tall, 3-6/3-6 damage), and has the abilities of a 2nd- to 5th-level cleric, adding 1d4 hp to its base hit points (2 + 2 HD) for every clerical level over the first. Thus, a 4th-level shaman has 2 - 2 HD, plus 3d4 lip. For every two levels of clerical ability, the shaman will fight as if one hit dice better an the monsters' "to hit" table in the DMG, so a 4th-level or 5th-level shaman will fight as a 4 HD monster. The male amitok with the greatest number of hit points in the tribe besides the shaman serves as the shaman's successor, and is able to cast spells as a 1st-level cleric. See the DMG (p. 40) for further information on shamans. Amitok shamans do not need or use material components for any of their spells, and need only meditate overnight to recover them.

Treasure is generally not collected or used by these beings. Some tribes have found that a pile of treasure placed near a wellused trail tends to draw passersby; ambushes are often arranged at such places. Aside from worthless items such as old furs, boots, and broken weapons, such treasure piles may contain a 20% chance each of treasure types J (x100), K (x100), L (x50), M (x10), and N (x10), as well as the usual chance for type Q. In addition, there is a 105 chance that the pile will contain a random magic item.

Amitoka hate all humans and demihumans, and dislike all other creatures except themselves. They have been known to cooperate at times with quaggoths, and the two creature types are often mistaken for one another in arctic terrain. Amitoka are considered giant class humanoids for purposes of attacks made against them by rangers. Some barbarian human tribes who dwell in the polar wastes refer to amitoka as "demons," which can confuse adventuring parties as to the creatures' true nature.










some preliminary stats for the amitok:

Amitok
Medium Humanoid (Goblinoid)
Hit Dice: 2d8+X (X hp)
Initiative: +X
Speed: 30 ft (6 squares)
Armor Class: 13 (+X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +1/+X
Attack: Claw +X melee (1d4+X)
Full Attack: 2 claws +X melee (1d4+X)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: +4 save vs. poison, resistance to cold 5?
Saves: Fort +3 Ref +0 Will +0 (base)
Abilities: Str 16 Dex X Con 12+ Int 7 Wis X Cha X
Skills: 5 ranks – Hide bonus
Feats: 1

Environment: Any cold land and underground?
Organization: (3-30 males if wandering); (6-60 males in lair, 3-30 females, 18-180 young, plus 1 2nd-5th level adept, plus winter wolves or hoar foxes)
Challenge Rating: X
Treasure: None (incidental)
Alignment: Usually neutral evil
Advancement: By character class?
Level Adjustment: +X

An amitok is 7 feet tall and weighs X pounds.

COMBAT

Originally found in Dragon Magazine #89 (“Creature Catalog,” September 1984, Roger Moore).
 

Sweet! These guys should be pretty easy to convert.

For abilities, I'm thinking Str 16, Dex 11, Con 14, Int 7, Wis 9, Cha 8. When compared to hobgoblins, they should have a slightly higher Con score due to living in more inhospitable environments, and probably a lower Dex score due to their broader statures. I figure Wis and Cha are on par with hobgobs.

How about Improved Initiative and a +8 racial bonus on Hide checks in snowy terrain?

Humanoid good saves are Reflex.

Advancement by character class.

Cold resistance 5 should be appropriate for their HD.

Weight 350 lbs?

Amitoka as Characters
Most amitok leaders are (adepts or clerics?). Amitok clerics worship Cryonax and can choose any two of the following domains: Air, Animal, Evil, and Water.

Amitok characters possess the following racial traits:

(+6 Strength, +0 Dexterity, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma?)
Medium size.
An amitok's base land speed is 30 feet.
(Low-light vision and/or Darkvision out to 60 feet.)
Racial Hit Dice: An amitok begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1 and base saving throw bonuses of Fort +1, Ref +3, and Will +1.
Racial Skills: An amitok's humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are ...
Racial Feats: An amitok's humanoid levels give it one feat.
+X natural armor bonus.
(+8 racial bonus on Hide checks in snowy environments?)
+4 racial bonus on saves against poison
Cold resistance (5?)
Automatic Languages: Common, Goblin, Bonus Languages: (Draconic, Giant, Gnoll, Orc?)
Favored Class: (Cleric?).
Level Adjustment +X.
 



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