Converting First Edition monsters from DRAGON magazine

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The devil's in the details. :)

I like the pounce. Imagine the look on characters' faces as a blob of darkness leaps at them, then slashes 'em.

Automatic claw on grapple check seems reasonable.

Now about this:

"The light-absorbing substance which the Nogra’s body secretes also acts as a contact poison to any other species. Any character or creature which comes into contact with the Nogra (i.e., if the Nogra scores a hit) must make a saving throw vs. poison or be blinded 2-8 rounds later. This save vs. poison may be attempted in each round after the poisoning takes place, up until the round when blindness is determined to set in, and only needs to be made once within the pre-blindness period of 2-8 rounds to neutralize the effects of that particular poison strike. A separate save is required for each poison strike inflicted on a particular victim, whether the hits come from the same Nogra or different animals. If a victim is blinded, sight may only be restored by the use of a Cure Blindness, Limited Wish, Wish or Alter Reality spell. There is no known antidote for Nogra poison. "

Do we want to simplify this to be normal poison? If so, contact, injury, or both?
Or do we want to do something similar to what we did with the molydeus' abyssal venom?
 

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on second though, nix the pounce.

how about something like this?

Poison (Ex): Contact or Injury, Fortitude DC X, initial damage (1d3 temp Dex – or dazed/stunned for X rounds), secondary damage blindness. The save DC is Constitution-based.
 

How about dazzled (creature takes a –1 penalty on attack rolls, Search checks, and Spot checks) for the primary damage ?
 

i looked that up, and it's due to "overstimulation of the eyes". do you think that would work?
 


BOZ said:
i looked that up, and it's due to "overstimulation of the eyes". do you think that would work?

I think it could work. I think that the penalties for dazed or stunned are too severe, whereas those of dazzled seemed right on target. If you'd rather not go with dazzled, you could apply the same penalties and leave out the term "dazzled".

Some more suggestions:

Change Special Attack line to just read "Poison".

I'd give it blindsight, not blindsense.

Suggested Skills: Balance +11 (includes +8 racial bonus), Climb +11 (uses Dex mod, includes +8 bonus for having a climb speed), Hide +13 (includes +4 modifier for size and +4 racial bonus, +2 for Stealthy feat), Jump +5 (uses Dex mod), Listen +4, Move Silently +9 (includes +4 racial bonus, +2 for Stealthy feat)

Feats: Stealthy, Weapon Finesse (B)

CR 3?

Poison DC = 12.
 

okie dokie, updating it. ;) and for the climb, i decided to give them a +8 bonus since i didn't give them a climb speed. :)
 

BOZ said:
okie dokie, updating it. ;) and for the climb, i decided to give them a +8 bonus since i didn't give them a climb speed. :)

Oops! I'm in the habit of giving out bonuses for imaginary climb speeds, apparently. :rolleyes:

It's looking good. I think your choice of Underground as its environment is wise.
 

i think we're just about done here also. for taking damage from light spells, i think the save should be a Fort save, maybe a good ol DC 15?
 


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