Converting First Edition monsters from DRAGON magazine

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hmm, that requires some thought.

i'd say the darkness may not be a magical effect, and may even be extraordinary. that is, i don't think you could dispel it with magic.
 

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How about something like this:

Aura of Darkness (Ex): A live Nogra continually secretes a substance from its body which absorbs all visible light in the immediate area, continually surround the creature with a darkness effect (as the darkness spell).

A light (or equivalent) spell brought into the area of a nogra will be absorbed by the nogra unless the caster succeeds at a caster level check (DC X). This deals 1d4 points of damage to the nogra. A daylight spell (or its equivalent) deals 2d4 points of damage to the nogra if absorbed.

If a magic item with a light effect or similar effect is brought into the area of the nogra, it is suppressed until brought outside of the aura of darkness, unless the bearer succeeds at a caster level check (DC X), using the caster level of the item. Once brought outside the aura of darkness, the light effect resumes. If it is brought within the aura of darkness again, another caster level check must be made.

If the caster level check succeeds, the light effect remains, and the nogra may suffer ill effects (see light sensitivity, below).

When the nogra dies, the light-absorbing secretion stops, and the aura of darkness fades away in 1d3 rounds.
 

You’re getting closer, but a bit complex. How about this:


Aura of Darkness (Ex): A live nogra continually secretes a substance from its body that absorbs all visible light in the immediate area, continually surrounding the creature with a darkness effect (as the deeper darkness spell).

Any light effect or similar effect brought into the area of the nogra is suppressed until brought outside of the aura of darkness. Once brought outside the aura of darkness, the light effect resumes. While this darkness will suppress a daylight spell, a daylight spell does not suppress the nogra’s aura.

When the nogra dies, the light-absorbing secretion stops, and the aura of darkness fades away in 1d3 rounds.


Light Sensitivity (Ex): Nogras are susceptible to light sources within the range of their blindsight/blindsense ability. Nogras suffer a -4 penalty to attack rolls when exposed to bright sunlight or a daylight spell. When exposed to a light spell or equivalent light, this penalty is only -2. (I might make this next part into combat flavor text) - When first brought into contact with a light effect, the nogra must make a DC 15 Will save (for light equivalent to a light spell) or a DC 19 Will save (for sunlight or light the equivalent of a daylight spell) or flee from the light source by the best and fastest means available to them. They flee only until away from the light effect, and suffer no further effects.

If a light or daylight spell is cast upon a nogra, the nogra must roll a (Fort?) saving throw. If the save is successful, the spell will simply dissipate. If the save is not successful, the spell is absorbed by the aura of darkness, but the nogra suffers 1d4 points of damage from a light spell, or 2d4 points of damage from a daylight spell.


Feel free to reword that to make more sense, but I think this is how it should go. :)
 

We are getting closer, but your revision raises a few more issues.

As written, when would the light sensitivity come into play? Other than in natural sunlight, the nogra would suppress any other light effect. Do we want to leave the suppression automatic and ditch the light vulnerability.

For the last part, remember that light and daylight cannot be cast on a creature, only an object, so therefore cannot be "cast upon a nogra".

This little bugger is turning out to be challenging!

:eek:
 

it can't be cast on a creature? how bogus! are you *sure* about that? if that's the case, we'll have to ditch that aspect altogether as it just makes things unnecessarily complicated... (damn!)

the light sensitivity would come into play whenever light is within the range of the nogra's blindsense/blindsight (whichever one we give it). the range of darkness is 20' right? and the range of blindsight is usually 60' right? so if you were standing 40' away from a nogra and holding a lantern, the nogra would sense the light and want to back away from you.

if, however, the nogra could resist the pain and approach the light source, if it got close enough it would subsume the lightsource and thus turn out the light altogether.
 
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I'm afraid it's true. From the SRD:

Light
Evocation [Light]
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.

A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.

Arcane Material Component: A firefly or a piece of phosphorescent moss.


Daylight
Evocation [Light]
Level: Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: No

The object touched sheds light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.

If daylight is cast on a small object that is then placed inside or under a light- proof covering, the spell’s effects are blocked until the covering is removed.

Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.
 




I was thinking more about this last night, and came to a similar conclusion to Lord Pendragon's in your other thread: Have the nogra take damage from spells with the [Light] descriptor, and let its light vulnerability kick in when in areas of light and daylight spells, since they can't target the nogra.

For the purposes of absorption, we could simply use the normal rules of darkness trumps light, daylight trumps darkness, deeper darkness trumps daylight, and so on. Then we could just give the nogra an aura to a radius of X feet of some level of darkness, which would determine which light effects it would dispel.

What do you think?
 

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