Remote, less traveled parts of the world, away from humans, are inhabited by Krolli, a strong race of warm-blooded flying reptilians.
They form solitary communities, or eyries, (3-60 in lair, 25% women and young, with 2-3 and ½ hit die each, respectively, and 1-8 7 + 2-hit-die chieftains) which are greatly self-supportive.
Krolli live to about 125 years of age.
The Krolli, however, are seldom met at home. While they don’t relish the company of humans (and their cousins), they appreciate the wealth to be had in dealing with men, and venture forward to ply their trades.
Krolli encountered among men are generally mercenaries or slavers, when the price is right, though they have been seen as bodyguards or even military officers. Some Neutral and Evil clans use slaves to work fields and mine gems for profit. In short, if profit is to be had among men, Krolli are not averse to investigating the possibilities—but they never intentionally build their eyries within the general sphere of human influence.
Krolli have a high natural dexterity (18/00), 18/89 strength, and extremely acute senses.
Rigorous training from youth enhances these qualities, enabling them to attack with a vicious 3/1 (hand, hand, bite) ratio when standing, or a 4/1 (combo of hand, claw, bite) when airborne. They fight at 3/1 in the air when employing weapons, and there is a 70% chance that no weapon will be used. Krolli can melee with a standing opponent from the air.
Note that with a shield, their armor class becomes 2.
Krolli cannot fly for long periods of time, but are easily capable of overtaking a fast horse and rider.