That being the case, here's where we're at so far...
Krolli
Medium Monstrous Humanoid (Reptilian)
Hit Dice: 2d8+4 (13 hp)
Initiative: +6
Speed: 25 ft (5 squares), fly 50 ft (average?)
Armor Class: 17 (+6 Dex, +1 natural), touch 16, flat-footed 11
Base Attack/Grapple: +2/+7
Attack: ?
Full Attack: 2 slams +7 melee (1d8+5) and bite +2 melee (1d6+2) or 2 slams +7 melee (1d8+5) and rear claw +2 melee (1d8+2) and bite +2 melee (1d6+2) or weapon +7/+2 melee (X+5) and bite +2 melee (1d6+2)
Space/Reach: 5 ft/5 ft
Special Attacks: X
Special Qualities: Darkvision 60 ft., spell resistance 16
Saves: Fort +2 Ref +9 Will +3
Abilities: Str 21, Dex 23, Con 15, Int 11, Wis 10, Cha 10
Skills: 10
Feats: 1 (Alertness or Multiattack?)
Environment: X
Organization: 1-20 or aerie (3-60 krolli, 25% women and young, plus 1-8 7-HD chieftains)
Challenge Rating: X
Treasure: Standard?
Alignment: Often neutral
Advancement: By character class
Level Adjustment: +X
A krolli stands 7-8 feet tall, with a 17-20 foot wingspan, and weighs X pounds.
Krolli speak Common and Draconic.
COMBAT
Skills: Krolli have a +X racial bonus on Spot and Listen checks.
Krolli Characters
Most krolli are fighters, and fighter is their favored class. Krolli clerics are also common, and they have access to two of the following domains: X, X, or X. Few krolli become rogues.
Originally found in Dragon Magazine #36 (“Dragon’s Bestiary,” April 1980, Todd Lockwood).