Do it like the linnorms, and add just blindsense 60. ft. and keen senses to the SQ line. Add this below:BOZ said:do we need to list all of these? isn't there a better way to say it?
SQ: Blindsense 60? ft, darkvision 60 ft, keen senses, low-light vision
Awesome Blow is still listed.BOZ said:how's this? (i had to switch awesome blow with weapon focus to qualify for some of those other feats):
I think these skills and feats represent its description well. However, I'd max out jump at 35 ranks, which would give it a +49 modifier with its Str score. That way it could jump 20 ft. high without rolling (assuming a 20 foot running start), allowing it to use its crush attack on Medium creatures and many Large creatures.BOZ said:Skills: Appraise +24, Bluff +27, Climb +24, Decipher Script +21, Diplomacy +31, Disguise +7 (in character +9), Gather Information +29, Intimidate +32, Jump +39, Knowledge (any five) +30, Listen +26, Search +26, Sense Motive +26, Spot +26, Survival +5 (+7 following tracks), Swim +24, Use Magic Device +22 (+24 scrolls)
Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (bite)
Epic Feats: Devastating Critical (bite), Overwhelming Critical (bite)
A jumping wyrm can is probably fine. It basically just needs to get enough height to get over the crushee. See my suggestions for Jump ranks above.BOZ said:to make the crush work, do we need to specify anything about how the jumping works, or can we just say "a jumping wyrm can..."
It's equal in HD to a very old gold dragon, which is CR 22. Now, is it truly equal to a very old gold dragon? The great elder wyrm lacks flight, spells, and spell-like abilities. His ability scores are comparable. His breath weapon is a tad more deadly than the great wyrms, and he's got regeneration 5. All in all, I'd say he's slightly weaker than the very old gold, so I'd go with CR 21.BOZ said:and most importantly, we need a CR.![]()
BOZ said:now, after all that, we might just be done.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.