Converting First Edition monsters from DRAGON magazine

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Astral Dump (Su): For every hour that a creeping pit has anything inside of it, there is a 25% chance that all of its contents will be transported to the Astral Plane.

Or we could say that living creatures must make a Fort or Will save, with the DC being appropriately hard enough that the average character of the appropriate level for this CR of a creature will fail about 25% of the time. :)
 



I'd prefer the saving throws to the percentage chance.

Now, if you'll excuse me, I've got an astral dump brewing. :p
 

ewwww...

Astral Vortex (Su): Once per hour, the contects of a creeping pit are transported to the Astral Plane. Creatures must succeed on a DC X Fort/Will save or be transported as well.

BOZ said:
Or we could say that living creatures must make a Fort or Will save, with the DC being appropriately hard enough that the average character of the appropriate level for this CR of a creature will fail about 25% of the time. :)

ideas? :p
 

Well, the closest ability I can find is the fiendwurm's portal...

Portal (Su): Lining the lowest part of the fiendwurm's gizzard is a portal to the Abyss that is activated by the presence of a living creature. A swallowed creature must make a Reflex save (DC 31) each round to avoid falling into or being squeezed through the portal. The Abyssal side of the portal is stationary, but the other side moves with the fiendwurm. If this portal is permanently closed, the fiendwurm instantly dies but does not implode. The save DC is Constitution-based.
 

oh right, i even remember you posting that before.

well, we could go ahead and make it Con-based, since i doubt anything else makes more sense. ;) that would be DC 18.

i don't know about Reflex save though, since the fiendwurm has only a portion of it as a portal, you can jump out of the way. with the creeping pit, if you are in the pit you go away. ;) left my PHB at gaming last week (GRRRRR!), but doesn't plane shift have a saving throw?
 

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