Shade
Monster Junkie
I agree.
"All Jump DCs given here assume that you get a running start, which requires that you move at least 20 feet in a straight line before attempting the jump. If you do not get a running start, the DC for the jump is doubled."
"Speed Glide" (Ex): When moving its full base land speed, a tybor floats several inches off the ground. This allows the tybor to move unhindered through slick or dangerous terrain. The tybor may even run over the surface of water. This ability lasts as long as the tybor continues to move at its full base land speed. A tybor must move at least 20 feet in a straight line before it begins to float.
"All Jump DCs given here assume that you get a running start, which requires that you move at least 20 feet in a straight line before attempting the jump. If you do not get a running start, the DC for the jump is doubled."
"Speed Glide" (Ex): When moving its full base land speed, a tybor floats several inches off the ground. This allows the tybor to move unhindered through slick or dangerous terrain. The tybor may even run over the surface of water. This ability lasts as long as the tybor continues to move at its full base land speed. A tybor must move at least 20 feet in a straight line before it begins to float.