Converting First Edition monsters from DRAGON magazine

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we can let the other die, since it accomplished its point. yes, 13-14 - do we have any other creatures to compare to?

Cr 13 has beholder, ghaele eladrin, glabrezu demon, storm giant, iron golem, gelugon devil, minimum for lich, and death slaad (among others, natch).

CR 14 has trumpet archon, astral deva, nalfeshnee demon.
 

With its potential spell list, it could compete with the nalfeshnee in sheer damage output. On the other hand, I don't really see it as more deadly than a beholder, which can bring all its eyes to bear in a single round. I'm leaning towards 13...
 

as am i. i could actually see going 12, but i think 13 would be a safe compromise. agreement? :)
 


I fixed a few things, such as the DC for slow, the SR (CR +11), added to the combat text, and for the beak attack bonus, I forgot that it was a +3 weapon. :)

Updating; how are we now?
 


wunderbar! i am taking vacation from conversions for a day or two or whatever, and i will post our newest batch in... i don't want to say how many months. ;)
 

just tossing this out there for ya...

Incubus
Created by Craig Stenseth
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 15"/21"
HIT DICE: 8
% IN LAIR: 15%
TREASURE TYPE: Q, U
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-8/2-8
SPECIAL ATTACKS: Energy drain
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 50%
INTELLIGENCE: Average
ALIGNMENT: Chaotic Evil
SIZE: M (6?-7? tall)
PSIONIC ABILITY: 130
Attack/Defense Modes: D/G

These very rare demons are the male counterparts of the succubi. Lower intelligence makes them weaker spell-users, but they are much more deadly in melee. Any opponent struck by an incubus? claw receives the stated damage and loses a life energy level, this being reflected in spell use, combat ability, etc.
incubi can Cause Darkness in a 5? radius and Teleport with no error (as any demon can). They can also become ethereal and shapechange (to a humanoid form of approximate size and weight). They have superior infravision, with a range of 90?. An incubus can attempt to gate in a Type IV (80% chance) or a Type VI (20% chance) demon, but the probability of the gate opening is only 25%.
Incubi have an average strength of about 18/70, but this never gives them any special ?to hit? or damage bonuses in melee. They are quicker and far more agile than the succubi. Incubi and succubi are very rarely encountered in a mixed pair, since succubi sometimes wish to have their spell abilities backed up by physical might. Any time a succubus is indicated on an encounter table, roll d%: 01?65 = succubus; 66 ? 00 = incubus. The proposed experience-point value for an incubus is 2,275 +10/hp. This can, of course, be altered to suit the DM?s campaign.
Description: Incubi in natural form appear very much like largish human males with these differences: Small horns project from the sides of the forehead; they have a large pair of bat-like wings extending from their back, and their hands are typically clawed; they usually dress in fairly expensive-looking clothes, and don?t usually use weapons.
 

the incubus' powers should be compared to the sucubus' 1E powers, since some things have changed. for example, no psionics for demons in "official" books, so none for inky either.

some preliminary stats for the incubus:

Incubus
Medium Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)
Hit Dice: 8d8+X (X hp)
Initiative: +X
Speed: 40 ft (8 squares), fly 60 ft (average)
Armor Class: 22 (+X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +8/+13
Attack: Claw +13 melee (2d4+5 plus energy drain)
Full Attack: 2 claws +13 melee (2d4+5 plus energy drain)
Space/Reach: 5 ft/5 ft
Special Attacks: energy drain, spell-like abilities, summon tanar'ri
Special Qualities: damage reduction 10/cold iron or good, darkvision 90 ft, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance X, telepathy 100 ft, tongues
Saves: Fort +X, Ref +X, Will +X
Abilities: Str 20, Dex (14+), Con X, Int 10, Wis X, Cha X
Skills: X
Feats: 3

Environment: Infinite Layers of the Abyss
Organization: Solitary or pair (1 incubus and 1 succubus)
Challenge Rating: X
Treasure: X
Alignment: Always chaotic evil
Advancement: 9-16 HD (Medium)
Level Adjustment: +X

An incubus is 6-7 feet tall, and weighs about X pounds.

COMBAT

Originally found in Dragon Magazine #54 ("Dragon's Bestiary," October 1981, Craig Stenseth).
 

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