Dragon #55 said:On a result of 11 or higher on a d20, this "push attack" will succeed.
The die roll is modified by the following factors:
Target smaller than man-sized: -2
Target larger than man-sized: +2
Dragon #55 said:Target surprised: -2
Dragon #55 said:Target secured in position (using rope, spikes, or other devices): +1 to +4
Target in precarious position (clinging to cliff wall, etc.): -1 to ?4
BOZ said:can we make use of these bits, and if so, how?
The web is made of non-glossy, nearly transparent strands which cannot be detected by torchlight from farther than 5 feet away.
BOZ said:The strands of the devil spider's web are very strong. Any particular strand will be broken only if it takes 10 points of damage in a single round, from one or more hits on the same spot. If a web strand takes less than 10 points of damage in a single round, it will be able to absorb up to 10 more in a subsequent round, because the attacker(s) is not able to hit precisely the same spot with attacks in two different rounds. It takes 40 points of damage to sever a web at the intersection of two strands, where the material is much thicker, but damage to a web intersection is cumulative over more than one round.
BOZ said:Blunt weapons do only half damage to the web. It is fireproof, but takes double damage from cold-based attacks.
BOZ said:And for the modifiers given for the bull rush:
I think these are covered already, given on page 154 of the PHB.
BOZ said:flat-footed? That does apply against a charge attack already doesn't it?
These might not already be accounted for. Should we add something about that?
Shade said:I think this covers it: "They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack."
Shade said:I don't want to get into the whole "called shots" thing, but we could give the strands fast healing to simulate this.
Shade said:I think the usual monstrous spider's sheet webs' damage reduction 5/— handles the first part, and we can state that they are immune to fire but have vulnerability to cold.
BOZ said:Maybe, but maybe the "cannot be detected by torchlight from farther than 5 feet away" might mean that they are harder to see than normal spider webs?
BOZ said:In 3.0, weren't spider webs more vulnerable to fire? Did they get rid of that quality in 3.5?
As 3.5 did away with DR/energy, WotC should have given webs the Vulnerability to Fire trait.Shade said:Yeah, they use to have damage reduction 5/fire...which was odd. Now it's simply 5/-.