Shade
Monster Junkie
Since they'll essentially become natural attacks, we shouldn't need a special ability to justify oversized weapons.
I think the oversized maul/pickaxe/greataxe will yield the closest damage here, so I'll go with your (warped) mind.

This golem attacks with its pick, for 2d12 hp damage, and hammer, for 2d10 hp damage.
I think the oversized maul/pickaxe/greataxe will yield the closest damage here, so I'll go with your (warped) mind.
