Cleon
Legend
Hek Working Draft
Hek
Small Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 11 (+1 size), touch 11, flat-footed 11
Base Attack/Grapple: +1/-3
Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)
Full Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Tolerate thirst, water sense
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10
Skills: Handle Animal +6, Ride +6
Feats: Animal Affinity
Environment: Warm deserts
Organization: Solitary, patrol (2-5 on giant striders), band (5-20 plus 1-2 leaders of 4th or 5th level and 3-15 giant striders), tribe (20-40 plus 40-45 noncombatants plus 1-3 leaders of 4th or 5th level, 1 7th level chief and 5-30 giant striders)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +1
This short, stocky humanoid has waxy skin and an unpleasant aroma.
Flavor text.
Most hek encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.
A typical hek stands 4 feet tall and weighs 45 to 50 pounds.
Hek speak an archaic form of Common and their own language.
COMBAT
Tactics.
Tolerate Thirst (Ex): Hek are toughened to the rigors of waste life. They need to drink only one-quarter the amount of water per day that humanoids of their size normally require and have a +4 racial bonus on Constitution checks or Fortitude saves to resist harmful effects from dehydration.
Water Sense (Su): Hek have an innate ability to sense water, allowing them to locate sources of water and spells with the Water descriptor. Doing this requires a DC 15 Survival check. They can detect water sources up to a range of 1 mile and Water spells up to a range of 5 miles. This sense can penetrate barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, 3 feet of wood, or 10 feet of dirt or sand.
Hek As Characters
Hek leaders tend to be fighters or fighter/clerics. A hek cleric has access to two of the following domains: x, x, or x. Most hek spellcasters are adepts.
Hek characters possess the following racial traits.
Hek
Small Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 11 (+1 size), touch 11, flat-footed 11
Base Attack/Grapple: +1/-3
Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)
Full Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Tolerate thirst, water sense
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10
Skills: Handle Animal +6, Ride +6
Feats: Animal Affinity
Environment: Warm deserts
Organization: Solitary, patrol (2-5 on giant striders), band (5-20 plus 1-2 leaders of 4th or 5th level and 3-15 giant striders), tribe (20-40 plus 40-45 noncombatants plus 1-3 leaders of 4th or 5th level, 1 7th level chief and 5-30 giant striders)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +1
This short, stocky humanoid has waxy skin and an unpleasant aroma.
Flavor text.
Most hek encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.
A typical hek stands 4 feet tall and weighs 45 to 50 pounds.
Hek speak an archaic form of Common and their own language.
COMBAT
Tactics.
Tolerate Thirst (Ex): Hek are toughened to the rigors of waste life. They need to drink only one-quarter the amount of water per day that humanoids of their size normally require and have a +4 racial bonus on Constitution checks or Fortitude saves to resist harmful effects from dehydration.
Water Sense (Su): Hek have an innate ability to sense water, allowing them to locate sources of water and spells with the Water descriptor. Doing this requires a DC 15 Survival check. They can detect water sources up to a range of 1 mile and Water spells up to a range of 5 miles. This sense can penetrate barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, 3 feet of wood, or 10 feet of dirt or sand.
Hek As Characters
Hek leaders tend to be fighters or fighter/clerics. A hek cleric has access to two of the following domains: x, x, or x. Most hek spellcasters are adepts.
Hek characters possess the following racial traits.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A hek's base land speed is 20 feet.
- Automatic Languages: Common, Hek. Bonus Languages: Aquan, Ignan, and Terran.
- Favored Class: Fighter.
- Special Qualities: Tolerate thirst, watere sense (see above).