Agreed to all that. I think I'd go for Energy Drain to make it a bit more unique, but I could actually see giving it Energy Drain and Con damage/drain, like a real vamp.
I didn't considered giving it both.Agreed to all that. I think I'd go for Energy Drain to make it a bit more unique, but I could actually see giving it Energy Drain and Con damage/drain, like a real vamp.
Updating the Pungi Ray Working Draft.I don't think it's necessary to give it both Blood and Energy Drain, so your proposal will work for me.
I'd be fine increasing the Charisma but don't see that increasing its Intelligence is necessary.By the way, we need to change the abilities a bit. I'm ok with keeping the physical abilities the same, but we need to boost Int at least to 3 and Cha I'd expect to 10 or 11. I guess we won't have save DCs to worry about with this approach, so we probably don't need to do more than that.
Yup!Ehh, fair enough. It can be a "dumb" magical beast if you like. There's not really much else to fiddle with mechanics-wise, is there?
Updating the Pungi Ray Working Draft.Yes, let's go ahead.
Tactics: Like non-magical pungi rays, vampire pungi rays usually hunt by lying camouflaged on the seafloor and waiting for prey to blunder into its poisonous spines. However, vampire pungi rays are more aggressive, also willing to use their energy drain to bring down larger, stronger prey.
Hmm… including the above changes, how about:Any thoughts on these tactics?
I'd be OK letting this thread rest for a while. There are a bunch of other 1st edition creatures I fancy doing, but the ones I can think of all could equally fall under other threads. For example, there are a few monsters from Dragon #89's Creature Catalog that haven't been done yet but we can do those in the Dragon Magazine thread.These look all done, so is this thread set to be quiet for a while?