Converting "generic setting" second edition monsters

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Shade

Monster Junkie
Take #2...

Paradox (Su): A temporal stalker may attempt to alter one aspect of a creature's past made within the last 24 hours. Paradox targets a single creature within 100 feet.

When using paradox, a temporal stalker may choose one of the following effects:

Recall Agony: The paradox reveals wounds the victim has received in the past. That foe takes 2d6 points of damage as the past impinges briefly on the present. A successful DC X Will save negates this effect. The save DC is Charisma-based.

Spell Swap: The stalker may attempt to swap out one of a spellcaster's prepared spells for one less useful in the current battle. To do so, the temporal stalker makes a Spellcraft check. It may swap a single spell of a level up to the amount its result exceeds 10. Thus, a Spellcraft check result of 17 allows the stalker to swap a single spell of up to 7th-level. Spell swap has no effect on spontaneous casters.

Swap Ongoing Effect: The stalker may swap out an ongoing spell effect, class feature, or magic item effect, as long as the user has an alternate effect available. Thus, it can replace a victim's bull's strength with owl's wisdom (assuming it has prepared or knows that spell), could change a bard's inspire heroics with inspire competence, or change the "geyser" effect of a decanter of endless water to the "stream" effect. A successful DC X Will save negates this effect. The save DC is Charisma-based.

Switch Item: The stalker may alter an single item worn or carried by the victim with another item on its person. Thus, it could swap the vial of holy water its victim holds with a flask of acid from its backpack, or replace its drawn magic longsword with a fork from its mess kit. The replaced item always returns to the most logical place on the victim (a weapon back to its sheath, tools back to a backpack, spell components back to a pouch, etc.) A successful DC X Will save negates this effect. The save DC is Charisma-based.
 

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freyar

Extradimensional Explorer
That looks pretty reasonable. I think we can drop the "24 hours" qualifier with the effects spelled out so well.
 


Cleon

Legend
Take #2...

Paradox (Su): A temporal stalker may attempt to alter one aspect of a creature's past made within the last 24 hours. Paradox targets a single creature within 100 feet.

When using paradox, a temporal stalker may choose one of the following effects:

Recall Agony: The paradox reveals wounds the victim has received in the past. That foe takes 2d6 points of damage as the past impinges briefly on the present. A successful DC X Will save negates this effect. The save DC is Charisma-based.

*SNIP*

That looks good, although didn't we talk about adding its Cha bonus its 2d6 Recall Agony damage?
 

Cleon

Legend
Updated.

Feats: 2

After typing up flavor text, I'm wondering if we shouldn't give them ranks in Survival and Track as a bonus feat?

That would fit with them tirelessly hunting down intruders, although I'm not sure the plane of time even has ground to leave tracks on. Maybe we should give them a supernatural ability to hunt people down - maybe it can look into the past and see someone's passed by, which would fit in with its other powers. Something like.
Track Through Time (Ex): A temporal stalker can sense the past as well as the present, feeling the movement of creatures up to 24 hours before the current time. This allows the stalker to unerringly track any creature that has passed by within the last day.
EDIT: Oh, I forgot the feats.

I'm thinking Ability Focus (paradox) and Lightning Reflexes?
 
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freyar

Extradimensional Explorer
Ability Focus (paradox) makes good sense, and Lightning Reflexes is definitely appropriate. Agreed.

Track through Time is definitely interesting.
 

Shade

Monster Junkie
Great idea!

Updated.

Organization: Solitary or x (2–4) [x="paradox"? "countdown"? "pack"?]

Challenge Rating: 5? They are roughly the equivalent of a wraith

Advancement: 5-12 HD (Medium)?

Temporal stalkers speak Common and Draconic? (Draconic is the closest thing to an ancient language)
 




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