Shade
Monster Junkie
Take #2...
Paradox (Su): A temporal stalker may attempt to alter one aspect of a creature's past made within the last 24 hours. Paradox targets a single creature within 100 feet.
When using paradox, a temporal stalker may choose one of the following effects:
Recall Agony: The paradox reveals wounds the victim has received in the past. That foe takes 2d6 points of damage as the past impinges briefly on the present. A successful DC X Will save negates this effect. The save DC is Charisma-based.
Spell Swap: The stalker may attempt to swap out one of a spellcaster's prepared spells for one less useful in the current battle. To do so, the temporal stalker makes a Spellcraft check. It may swap a single spell of a level up to the amount its result exceeds 10. Thus, a Spellcraft check result of 17 allows the stalker to swap a single spell of up to 7th-level. Spell swap has no effect on spontaneous casters.
Swap Ongoing Effect: The stalker may swap out an ongoing spell effect, class feature, or magic item effect, as long as the user has an alternate effect available. Thus, it can replace a victim's bull's strength with owl's wisdom (assuming it has prepared or knows that spell), could change a bard's inspire heroics with inspire competence, or change the "geyser" effect of a decanter of endless water to the "stream" effect. A successful DC X Will save negates this effect. The save DC is Charisma-based.
Switch Item: The stalker may alter an single item worn or carried by the victim with another item on its person. Thus, it could swap the vial of holy water its victim holds with a flask of acid from its backpack, or replace its drawn magic longsword with a fork from its mess kit. The replaced item always returns to the most logical place on the victim (a weapon back to its sheath, tools back to a backpack, spell components back to a pouch, etc.) A successful DC X Will save negates this effect. The save DC is Charisma-based.
Paradox (Su): A temporal stalker may attempt to alter one aspect of a creature's past made within the last 24 hours. Paradox targets a single creature within 100 feet.
When using paradox, a temporal stalker may choose one of the following effects:
Recall Agony: The paradox reveals wounds the victim has received in the past. That foe takes 2d6 points of damage as the past impinges briefly on the present. A successful DC X Will save negates this effect. The save DC is Charisma-based.
Spell Swap: The stalker may attempt to swap out one of a spellcaster's prepared spells for one less useful in the current battle. To do so, the temporal stalker makes a Spellcraft check. It may swap a single spell of a level up to the amount its result exceeds 10. Thus, a Spellcraft check result of 17 allows the stalker to swap a single spell of up to 7th-level. Spell swap has no effect on spontaneous casters.
Swap Ongoing Effect: The stalker may swap out an ongoing spell effect, class feature, or magic item effect, as long as the user has an alternate effect available. Thus, it can replace a victim's bull's strength with owl's wisdom (assuming it has prepared or knows that spell), could change a bard's inspire heroics with inspire competence, or change the "geyser" effect of a decanter of endless water to the "stream" effect. A successful DC X Will save negates this effect. The save DC is Charisma-based.
Switch Item: The stalker may alter an single item worn or carried by the victim with another item on its person. Thus, it could swap the vial of holy water its victim holds with a flask of acid from its backpack, or replace its drawn magic longsword with a fork from its mess kit. The replaced item always returns to the most logical place on the victim (a weapon back to its sheath, tools back to a backpack, spell components back to a pouch, etc.) A successful DC X Will save negates this effect. The save DC is Charisma-based.