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Converting "generic setting" second edition monsters

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demiurge1138

Inventor of Super-Toast
Yeah, I thought we'd dropped swallow whole already actually. It doesn't need it, and I don't think it'll affect the CR.
 

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Cleon

Legend
Yeah, I thought we'd dropped swallow whole already actually. It doesn't need it, and I don't think it'll affect the CR.

It would mean a Glitterworm wouldn't be able to damage more than one creature at a time through its Improved Grab attack, and Chewed victims can still wield non-light weapons to attack the worm, that may merit a CR reduction back to 12. Contrariwise, it has a much better AC and more Hit Dice than a Purple Worm, enough HD to give it an extra +1 on all its saves, and its Breath Weapon is quite effective (maybe a match for the Purple's poison?).

Hmm, I'm not quite decided, but overall it seems to be nudging over into CR13.
 

freyar

Extradimensional Explorer
Let's stick with the higher CR. Freedom of movement would at least partly negate swallow whole (and chew) at that level, anyway.
 


Cleon

Legend
Let's stick with the higher CR. Freedom of movement would at least partly negate swallow whole (and chew) at that level, anyway.

Works for me. So it looks like the Glitterworm is done, what foul beastie will slither into our conversion pits next?
 

Shade

Monster Junkie
Temporal Stalker
CLIMATE/TERRAIN: Demiplane of Time
FREQUENCY: Rare
ORGANIZATION: Solitary or small groups
ACTIVITY CYCLE Any
DIET: Special (see below)
INTELLIGENCE Genius (18)
TREASURE: Nil
ALIGNMENT: Neutral evil
NO. APPEARING 1-4
ARMOR CLASS: 3
MOVEMENT: 18
HIT DICE: 4 + 2
THACO: 15
NO. OF ATTACKS 1
DAMAGE/ATTACK 1d6
SPECIAL ATTACKS: Level drain; special
SPECIAL DEFENSES hit only by +1 or better magical weapon
MAGIC RESISTANCE: 20%
SIZE: M (6' tall)
MORALE: Average (10)
XP VALUE: 1,750

Temporal stalkers are the undead of the pseudo-reality of the Demiplane of Time, and a large number of them used to be chronomancers. Since the basis of their existence depends on temporal forces, traveling to other-planar reality means instant destruction for the stalkers. They appear to be composed entirely of the mist-smoke of Demiplane of Time, condensed down into a near-solid form. Flashes of silver light seem to pulse from within their forms, and twin red glows replace their eyes. As one moves, a glimpse of its physical body can sometimes be seen through a haze of mist, although this may only be an illusion of some sort.

Combat: Temporal stalkers usually hunt alone unless they are after a large group or a exceptionally powerful individual. They track a single target for months until they are able to catch him surprise. If a small group of travelers is involved, the stalkers wait until one separates from the others before attacking. A successful hit by a temporal stalker causes only light damage, but also drains one level and all the abilities that go with it. Alternatively, with the same touch, the stalker can use paradox on a victim, fouling its past. Often it uses this to exchange a spell that a wizardly victim has memorized for one that is entirely useless in the given situation.

A character drained below level 0 becomes a temporal stalker himself. Mist-smoke begins to swarm around the victim's body until, several days later, most of his physical body is hidden within the shroud. Companions can prevent the transformation by bringing the body back to reality before the new stalker awakens.

Habitat/Society: Temporal stalkers have no lairs, and they are beyond the desire for material wealth. The only thing a temporal stalker actually possesses is a deep-seated hatred for linear creatures and a desire to see them destroyed. These evil undead are highly intelligent and know much concerning the Demiplane of Time, which is one more thing to drive them into anger, since they can no longer use this information. It's no good to them if they can never leave the pseudo-plane and have an effect upon reality.

Of all linear beings, temporal stalkers hate the Guardians the most, as these men and women have the most effect upon reality of any chronomancers. The jealousy the temporal stalkers feel bums brightly in them, and they sometimes organize small ambushes for a Guardian if they think there is any chance of catching the powerful chronomancer by surprise. This is hardly likely, as the Guardians are aware of the temporal stalkers and the dangers that they represent to travelers of the Demiplane of Time.

Despite the hatred that is focused upon them (of which they are sometimes painfully aware), the Guardians usually choose to leave the temporal stalkers alone. Since the creatures can’t slip into reality, they are no danger to the timestream. In fact, they act as a kind of weeding-out system. In the opinion of many Guardians, chronomancers who are too unwary to deal with temporal stalkers are stupid (or at least incautious) enough to present a danger to the timestream themselves. If the temporal stalkers take care of these bumblers early on, then it may never be up to the Guardians to do so if the fools somehow manage to gain power.

On the other hand, those who survive an encounter with a group of temporal stalkers learn a fine lesson of the dangers of time traveling. The impact that this can have is far more effective that any lecture a Guardian might give.

If there is any hope of dealing with a stalker, it is through exploiting their desire to seek the destruction of a Guardian above all else. More than one cunning chronomancer has been spared by a group of temporal stalkers by promising to deliver a Guardian or two into a trap of their devising—the more Guardians, the better. Of course, several of these deals fell through when the stalkers’ victim simply told the Guardians of the creatures’ plans. Now, the stalkers are more than a little wary of cutting such deals, and getting them to agree to one takes some doing.

Ecology: Temporal stalkers cannot exist outside of the normal Demiplane of Time. They are neither hunted by temporal creatures, nor do they hunt such creatures. Temporal stalkers roam the various timestreams of Demiplane of Time in search of one thing: linear lifeforms intruding upon their realm. Once the mist trail left by a traveler is discovered, a temporal stalker tracks that individual down (unless, of course, the traveler leaves before the temporal stalker manages to catch up with him). Temporal stalkers can move just as fast as chronomancers, and they never have to sleep, so it is rare to outdistance them.

Originally appeared in Chronomancer (1995).
 

Shade

Monster Junkie
This one will be a bit challenging, since "time" rules aren't very commonplace in 3e, and the Temporal Energy Plane isn't open content. We may have to genericize it quite a bit, and use an underbar for those with Manual of the Planes.
 

demiurge1138

Inventor of Super-Toast
Can we get a description of what "paradox" does? It sounds like this is a specific time-based spell or ability that would be described elsewhere in the book
 

freyar

Extradimensional Explorer
Oddly, a descritption of Chronomancer is still available (with a little searching) here as an RTF, but the document itself isn't there.

I agree that these will be a bit weird. I think we should genericize too.
 

Shade

Monster Junkie
I'll have to see if I have Chronomancer. I believe the stats I posted are the reprint in one of the Monstrous Compendiums. Or possibly Echohawk posted 'em for me.
 

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