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Converting Maztica and Horde monsters

Shade

Monster Junkie
dhaga said:
Shouldn't the bite be at +3 melee, as a secondary attack?
Yep. Good catch. :)

dhaga said:
If no other issues are found, looks like we need CR, LA, and a weight.
We made the shatjan (also 8 HD fey) CR 5. The shapechange may be enough to warrant one higher CR, though.

LA using the Savage Species method:
+2 for high natural armor bonus
+1 for unbalanced ability scores
+2 for damage reduction/cold iron
+1 for at will SLA
-----------------
+6

Ogres at 9 to 10 feet tall weigh 600 to 650 pounds. These guys seem less bulky and start at 8 feet tall, so maybe 450 to 550 pounds?

Updated in Homebrews.
 

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dhaga

First Post
One of my weak points in creature conversions is determining CR :-/ I was thinking CR 7 for this guy.

I'd say 450 lbs would be a good weight.
 





Shade

Monster Junkie
Monkey (Greater Spirit)
CLIMATE/ TERRAIN: Any
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Vegetarian
INTELLIGENCE: Supra-genius (19-20)
TREASURE: Special
ALIGNMENT: Chaotic good
NO. APPEARING: 1
ARMOR CLASS: -10
MOVEMENT: 15, Fl 24
HIT DICE: *
THAC0: 25
NO. OF ATTACKS: 5
DAMAGE/ ATTACK: by weapon +5
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: see below
MAGIC RESISTANCE: 30%
SIZE: M (5' 6")
MORALE: Fearless (19-20)
XP VALUE: See below

Monkey is a truly unique being. Once he was an official of the Celestial Bureaucracy in the outer planes. However, for his tricks and mischief, the Celestial Emperor stripped him of much of his power and banished him to Toril on the Prime Material plane.

Monkey can take many different forms, but generally restricts himself to a human appearance or his natural form. This is of a human with a monkey's face, dressed in robes finer than those of the greatest Shou mandarin. He has impeccable manners. (Although by the standards of the Celestial Court he is crude and profane.)

Combat: Monkey never fights unless he wants to; with his powers it is impossible to force him into a battle.

When he does choose battle, he will either fight to kill (against evil opponents) or fight to embarrass and humiliate his enemy. In physical combat, he can make five attacks in a single round, striking with his sword at blinding speed. He can only be hit by +3 weapons or better and regenerates at the rate of 5 hit points per round.

Even more formidable, though, are his magical powers. Monkey has the innate ability to cast almost any magical spell. The only ones denied him are wishes, those that summon creatures from other planes, and those involving planar travel. Beyond these restrictions he can use any other spell he desires simply by thinking about it. He needs no components, gestures, or the like.

Given this power, he is virtually unbeatable in combat. Although he functions as if he had 20 hit dice, Monkey cannot truly be killed, this being one of the conditions of his banishment. If his physical form is destroyed, he is reborn, hale and well, with the next dawn.

Habitat/Society: Fortunately for the world, Monkey is not interested in power or domination. Indeed, he has developed a paternal attitude toward the beings of this littie island he is stranded upon. if attacked by the inhabitants, he is more likely to teleport his foes to the top of a mountain or onto a lonely island than to kill them outright (which would not be hard for him).

It is difficult to say what does motivate Monkey. He is a trickster, a gadfly to the great owers of the outer planes. He has stolen the Peaches of immortality, battled the Animal Kings, studied the Seven Great Disciplines under the Nine Masters, shaved the beard of the Lord of the Dead, and committed many other pranks too numerous to mention. Although these jests have enraged the greater powers, Monkey shows no fear or sincere remorse for committing them. Even being banished for his pestiferous deeds has not dulled his wit or mischievous nature. There is no doubt that were he returned to the Celestial Bureaucracy
tomorrow, he would immediately resume his old ways, and probably be banished again the day after.

Indeed, if Monkey has any failing, it is his lack of "common sense." He boasts when others know it will get him in trouble. He lies outrageously and without conscience. He commits deeds certain to get him in trouble and makes no effort to hide his involvement in the most outlandish events. He cheerfully taunts his enemies, humiliating them in front of their equals. None of these have earned him many friends among the celestial officials.

Monkey's treasure is not one that can be carried away. Although he has many magical items and great wealth, he does not consider these important. Knowledge and information are true treasures. As a reward for services, Monkey typically answers one to three questions. These can be about anything on Toril, for nothing except the doings of his fellow celestial powers is hidden from him.

His exploits have earned him a place in the myths of Shou. He is hailed as a comic folk hero by the peasants. in him they have a figure who strikes back at corrupt officials in the name of the peasantry. Many a Robin Hood bandit has taken the name Monkey as his own.

Ecology: What does a godlike being eat? Monkey can live on the very air. He does have a taste for rich food, fruits, and wine. He can eat prodigious quantities without filling himself. It is not a good idea to offer to cook for him.

Source: The Horde Campaign Setting (1990)
 

freyar

Extradimensional Explorer
Oh, this one is excellent! I recall something about a Monkey from my college Chinese Lit class, too. :) Anyway, type seems like it should be Outsider (Native, Chaotic, Good). Should we limit Int to 20? I'd think to go higher, probably.
 

freyar

Extradimensional Explorer
Ok, I'll get started on him, besides the type (see last post). How about DR20/magic or even DR20/epic? Also he should get Fast Healing 5 (or would regeneration be better?). And

Rejuvenation (Su): Monkey cannot truly be killed. If his physical form is destroyed (for example, he is reduced to 0 hp or less), he reforms with maximum hp at the following dawn.

Not sure how to tackle the "casts all spells" at the moment.
 

dhaga

First Post
freyar said:
How about DR20/magic or even DR20/epic?
I think epic DR would be more fitting.

freyar said:
Also he should get Fast Healing 5 (or would regeneration be better?).
The text does not say anything about reattaching limbs; I would think Fast Healing would be fine.

freyar said:
Rejuvenation (Su): Monkey cannot truly be killed. If his physical form is destroyed (for example, he is reduced to 0 hp or less), he reforms with maximum hp at the following dawn.
That looks good.

freyar said:
Not sure how to tackle the "casts all spells" at the moment.
"Monkey can cast all arcane and divine spells at will, except for wishes, miracles, summon monster spells, and spells used for planar travel."

A name for this ability? "Master of Magic"?
 

Shade

Monster Junkie
Horde CS said:
Monkey can take many different forms, but generally restricts himself to a human appearance or his natural form. This is of a human with a monkey's face, dressed in robes finer than those of the greatest Shou mandarin. He has impeccable manners. (Although by the standards of the Celestial Court he is crude and profane.)
Alternate Form/Change Shape?

Horde CS said:
When he does choose battle, he will either fight to kill (against evil opponents) or fight to embarrass and humiliate his enemy. In physical combat, he can make five attacks in a single round, striking with his sword at blinding speed.
Flurry of blows usable with a sword?

Horde CS said:
He can only be hit by +3 weapons or better and regenerates at the rate of 5 hit points per round.
DR /epic and fast healing as you guys described above.

Horde CS said:
Even more formidable, though, are his magical powers. Monkey has the innate ability to cast almost any magical spell. The only ones denied him are wishes, those that summon creatures from other planes, and those involving planar travel. Beyond these restrictions he can use any other spell he desires simply by thinking about it. He needs no components, gestures, or the like.
Dhaga's master of magic ability is one way to do this.

Another is to grant him sorcerer spellcasting, stating that any spell is known. Of course, we'd then have to account for the components being unnecessary...

Horde CS said:
Given this power, he is virtually unbeatable in combat. Although he functions as if he had 20 hit dice, Monkey cannot truly be killed, this being one of the conditions of his banishment. If his physical form is destroyed, he is reborn, hale and well, with the next dawn.
Covered by rejuvenation, above.

Horde CS said:
Monkey's treasure is not one that can be carried away. Although he has many magical items and great wealth, he does not consider these important. Knowledge and information are true treasures. As a reward for services, Monkey typically answers one to three questions. These can be about anything on Toril, for nothing except the doings of his fellow celestial powers is hidden from him.
How's this for a start?

Omniscient (Su): Monkey automatically succeeds on any Knowledge check except those involving the direct intervention of beings of divine rank 0 or higher.
 

dhaga

First Post
Shade said:
Alternate Form/Change Shape?
I'd say Shapechange, as we did for the manggus.

Flurry of blows usable with a sword?
That sounds like fun (though not for the opponent).
"Sword Rain"?
"Flurry of slices"? (ok, that one sounds pretty silly)
"Covered with cuts"? (getting worse; I'd better stop)


Dhaga's master of magic ability is one way to do this.

Another is to grant him sorcerer spellcasting, stating that any spell is known. Of course, we'd then have to account for the components being unnecessary...
And also that certain spells are restricted. We can go either way; what do others think?

Omniscient (Su): Monkey automatically succeeds on any Knowledge check except those involving the direct intervention of beings of divine rank 0 or higher.
I like that.
 

freyar

Extradimensional Explorer
Shade said:
Dhaga's master of magic ability is one way to do this.

Another is to grant him sorcerer spellcasting, stating that any spell is known. Of course, we'd then have to account for the components being unnecessary...
I like all your suggestions, Shade, esp Omniscience. :D

I'd give sorceror spellcasting with all spells (except those specifically listed) known. Then we can give him eschew materials, still spell, and silent spell as feats, maybe eliminating the increase in casting time for the metamagic feats. And make his CL really high... :cool:
 

Shade

Monster Junkie
Before we can proceed much further, we'll need to pick Hit Dice for this fella. Do we want to stick with 20, as hinted at in the text?
 


dhaga

First Post
freyar said:
I like all your suggestions, Shade, esp Omniscience. :D

I'd give sorceror spellcasting with all spells (except those specifically listed) known. Then we can give him eschew materials, still spell, and silent spell as feats, maybe eliminating the increase in casting time for the metamagic feats. And make his CL really high... :cool:
Eschew materials only accounts for material components that cost 1 gp or less. We can easily give him a similarly-named ability, however, that allows him to ignore ALL material component requirements for all spells.

I am also fond of Omniscience :)
 

freyar

Extradimensional Explorer
dhaga said:
Eschew materials only accounts for material components that cost 1 gp or less. We can easily give him a similarly-named ability, however, that allows him to ignore ALL material component requirements for all spells.
Good point, maybe we should just go with a special ability.

20HD is good.
 

Shade

Monster Junkie
For ability scores, we could use the solar's as a starting point and shift points here and there to get a good feel.

Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25
 

freyar

Extradimensional Explorer
Shade said:
For ability scores, we could use the solar's as a starting point and shift points here and there to get a good feel.

Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25
Good suggestion. I'd maybe swap Str and Dex (he seems more like a finesse sort of guy to me). Also, since he's supposed to lack common sense (well, in comparison), we should probably drop Wis to 19-21. What do you think?
 

dhaga

First Post
freyar said:
Good suggestion. I'd maybe swap Str and Dex (he seems more like a finesse sort of guy to me). Also, since he's supposed to lack common sense (well, in comparison), we should probably drop Wis to 19-21. What do you think?
I agree with higher Dex, lower Str. Wis 19 or 20 would be sufficient, I'd think :) Let's keep that towering Int score, maybe even bump it to 25?
 

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