Converting Maztica and Horde monsters

Filby said:
I concur. However, since they're spirits, I think we should state that if using Oriental Adventures, then they should have the (Extraplanar) subtype instead and be native to the plane of the Spirit World.
BOZ already has you covered on the Spirit World bit (look again ;)), but can add the bit about the Extraplanar subtype.
 

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Filby said:
D'oh!

Far too hasty... hum... hoom...
:lol:

When it does fight, the shimnus uses its claws or magical weapons (50%). These weapons are usually a large set of iron pincers (+1 to hit, 2-16 points of damage) and an iron hammer (+2, 1-8 +2 points of damage).
I'm confused: Does a shimnus fight with the pincers in one hand and a hammer in the other, or does it fight with either pincers or a hammer, but not both? Does the picture answer this question?

The more I look at this thing, I think we should increase its size to Large. Besides "ogre-sized", the pincers do damage appropriate for a larger creature's weapons. Additionally, if we use a modified form of the enlarge person spell, it increases a creature by one size category. If the shimnus were already Large, increasing to a Huge storm giant would be a smooth transition. :)
 

The picture doesn’t tell us much about how the weapons are utilized. I’d say the description seems to suggest that it wields two weapons at once, but we could always go with “or”. I’ll think about making them Large.
 

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Wow! That picture doesn't bear any resemblance to the descriptive text.

Is it just me, or does that look like the bus driver from South Park wielding a butcher's cleaver? :eek:
 


BOZ said:
Ecology: As noted before, the shimnuses have developed a taste for human food. They eat prodigious quantities when they do eat, and finding food is one of their major concerns. Whenever possible they try to trick humans into feeding them, but they have been known to offer portions of their treasure hoards for a good meal.

Sounds a lot like a hobbit. :)
 

BOZ said:
So really, we’ve been making her out to be tougher than she probably should
be. but at this stage, I don’t want to change it.

Filby said:
The only way this could be a problem would be if someone were running the "Horde" adventure trilogy converted to 3.5, [..]

Well actually we are just running the Horde Trilogy in 3.0 and I am extremly grateful for you guys to convert Gaumahavi.
In fact I think that 16 HD was a tad bit to weak, since she could have been killed by my group of six currently running the adventure. And I also really couldn't see why an army of 40.000 men (including Hill Giants and Griffin-Riders) should go chase a puny 16 HD foe. The way she is now makes much more sense!

If you could also convert the Dowagu and Raja Ambuchar Devajam aka Tan Chin I would be most grateful and I could use them in our campaign!
 

wow cool, thanks! glad you approve. :)

as to convering the others, well we do things pretty slowly around here (on purpose, to an extent), so unless you plan on running those modules for a couple of months we might not have those others ready for you.

however, i have had an idea! :)

how about if we put the shimnus on hold, and come up with some "quick" stat blocks. they'll be very incomplete, but they should be enough to get you going and let you fill in the blanks yourself. we could do HD, ability scores, attacks, DCs, SA&SQ lines, and maybe skip the descriptive text and all the rest. should take no more than a week to get them all to that state. sounds good? then, later on, we can finish them and take our time with them.
 

That sounds great! :)
The Dowagu will be encountered by my party within the next 4 weeks and the 'quick' stat blocks will help a lot.

Tan Chin is the great foe to be encountered at the end of the adventure, so this will take at least another 2-3 months.
If you convert him, might you keep in mind these facts?
- There will be a great fight between Tan Chin and Gaumahavi and she will be defeated by Tan Chin. She will be weakened in this fight, because of her previous engagement against an army of Undead.
- Our adventurers will face Tan Chin in the end and it will be a party of 4-6 characters level 8-10. They should have a chance against him although they don't have to destroy him face to face but most of them need to survive long enough to accomplish the task at hand.
(I am a bit sketchy here so that I don't spoil anything for those who still want to play that adventure...)
 

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