Converting Maztica and Horde monsters

Shade

Monster Junkie
Manggus (Greater spirit)
CLIMATE/ TERRAIN: Steppe
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Very (11-12)
TREASURE: Y, U (E)
ALIGNMENT: Chaotic evil
NO. APPEARING: 1-3
ARMOR CLASS: -1
MOVEMENT: 15
HIT DICE: 8 + 3
THAC0: 11
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-18 and weapon +4
SPECIAL ATTACKS: Shapechange
SPECIAL DEFENSES: see below
MAGIC RESISTANCE: Nil
SIZE: L (8'-10')
MORALE: Elite (15)
XP VALUE:

The manggus is a powerful evil spirit that lives in the lands of men. There it uses its powers to terrorize and exact sacrifices from the population.

In its natural form, the manggus is a fearsome-looking creature. it stands about the size of an ogre. Skin hangs loose on its body in wrinkled folds. Its eyes are bloodshot, and when they water, drops of blood flow like tears. It has four long fangs, two extending upward almost to its eyes, and two extending down, well below its chin. its true form is seldom seen, however, since the creature most often travels in different shape.

Combat: In the rare instances when encountered in its natural form, the manggus fights with its bite and a weapon. The most common weapon used is a large maul, capable of causing 2-12 points of damage, +4 for the great strength of the creature. it attacks with great ferocity in the initial rounds and will continue to do so as long as the fight goes its way. However, if outmatched, outnumbered, or unlucky, it will flee at the first opportunity.
if it cannot flee, it will try to surrender. If these options fail, it continues to fight at the best of its ability.

However, the manggus is rarely battled in its natural form, since it has the formidable ability to change its shape. it can do this up to four times per day. The shapes available are limited to creatures known to the manggus. This prevents it from becoming a very rare or unique
creature, or one from some far distant land. In general the manggus assumes the form of humans, animals, giants, nagas, or other fearsome creatures found throughout its range. As per the spell, the shapechanged manggus has all the power and abilities of the form it has
assumed. A manggus usually has a repertoire of preferred forms that it will use in a fight. Thus, one might favor a stone giant for combat, an asperii for speed, and an invisible stalker to avoid detection. Being highly intelligent, the manggus will assume whatever form is best for its needs.

In addition to its shapechanging ability, the manggus has several innate magical powers. its can cause disease with its touch three times per day and can use ESP (60' range), comprehend languages, and cause fear at will. It can only be hit by weapons of +1 enchantment or greater. It is immune to all charm and hold spells. It is immune to cold and all cold-based spells. It is, however, vulnerable to fire. If struck by magical flame while
shapechanged, it must revert to its natural form. in its natural form, it has a -1 on its saving throw against all fire-based attacks.

Habitat/Society: The manggus tends to be a solitary creature, living alone or in mated pairs. Such bonds are formed for life, and the male and female are quite devoted to each other. Beyond this, it shuns the company of its own kind, fearing competition and exposure should
too many of its race gather in one place.

What the manggus competes for is humans, its favored food. Knowing that it is outnumbered and ultimately weaker than its prey, the manggus uses trickery and deceit to obtain its meals. Its favorite method is to use its powers and rule over a village or town in human form.
There it uses it shapechanging ability to terrorize the humans into making offerings and sacrifices. if it cannot obtain its meals this way, it preys on lonely travelers or isolated farmhouses. Should things become too dangerous, the manggus has no hesitation about moving to a new town and beginning again.

Ecology: The manggus is strictly a predator of man. Should the human population of an area become too small to support it, or too well protected, it will change its hunting grounds. Although it can disguise itself perfectly as a human, the manggus prefers to avoid large cities, since the risk of discovery there is too great.

Source: The Horde Campaign Setting (1990)
 

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dhaga

First Post
Type: Undead (Cold), or a variety of Outsider?

Special Qualities: DR 20/magic, Cold Subtype

Stats: High Str, Int and Cha
How about (if Undead) Str 16, Dex 9, Con -, Int 15, Wis 10, Cha 15
(Outsider) Same, with Con 13 or 15

Shapechange: 4 times per day, as a standard action. Can take any form, size medium to huge, but only if the manggus has personally seen a creature of that type. The manggus adopts all qualities, including special and spell-like abilities, of the new form. It can hold the new form for as long as it desires. If the manggus takes damage from any magical fire source, it is forced back into its normal form. It may shapechange, without penalty, on the round after it has taken damage from magical fire.

Cause Disease (Su): 3 times/day, touch attack, <disease choices>.
Fort save DC X. Save is Charisma-based.

Spell-like abilities: 3/day -Cause Fear, At will - Comprehend Languages. Constantly uses Detect Thoughts. Caster level xth. Saves are Charisma-based.
 
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freyar

Extradimensional Explorer
You could also make a case for monstrous humanoid, but fey fits as well, I think. I'm not actually so fond of undead or outsider for this one.
 

dhaga

First Post
I didn't even think about Fey as an option (obviously), but it does fit pretty well.

Sure, fey is good! :)

What about the other info? thoughts on ability scores and abilities?
 

Shade

Monster Junkie
The abilities look good thus far.

Since it's the size of an ogre, let's use comparable physical stats. The ogre has Str 21, Dex 8, Con 15.
 



dhaga

First Post
Shade said:
Do we want to go with immunity to mind-affecting effects? Or limit it to charms and compulsions?

I vote we grant it immunity to mind-affecting effects.

Shade said:
This might be cool to retain.

Agreed. I included it in the Shapechange ability description, which needed rewriting a bit, so here it is again:

Shapechange (Su): As a standard action, 4 times per day, a manggus can take the form of any creature, size medium to huge, but only if the manggus has personally seen a creature of that type. The manggus adopts all qualities, including special and spell-like abilities, of the new form. It can hold the new form for as long as it desires. However, if the manggus takes damage from any magical fire source, it is forced back into its normal form. It may shapechange, without penalty, on the round after it has taken damage from magical fire. The manggus may choose to revert to its normal form at any time, as a move-equivalent action. Reverting to its normal form does not count against its daily use of the ability.

Does that sound OK? Not too convoluted?

These guys are pretty mean. DR 15/cold iron?

Need some Feats.
Hmmm. Its bite sounds really nasty, though it prefers not to use its normal form if it has any choice. Still, though, Improved Natural Attack (Bite) could give it an edge if it is forced to its normal form. Would the feat also apply if it takes the form of another creature that has a bite attack?

Maybe something to boost its Charisma-based skills or its Fort / Ref saves?

Skills should definitely include Bluff, Diplomacy, Intimidate, and Sense Motive.
 
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Shade

Monster Junkie
dhaga said:
I vote we grant it immunity to mind-affecting effects.

Anyone else?

dhaga said:
Agreed. I included it in the Shapechange ability description, which needed rewriting a bit, so here it is again:

Shapechange (Su): As a standard action, 4 times per day, a manggus can take the form of any creature, size medium to huge, but only if the manggus has personally seen a creature of that type. The manggus adopts all qualities, including special and spell-like abilities, of the new form. It can hold the new form for as long as it desires. However, if the manggus takes damage from any magical fire source, it is forced back into its normal form. It may shapechange, without penalty, on the round after it has taken damage from magical fire. The manggus may choose to revert to its normal form at any time, as a move-equivalent action. Reverting to its normal form does not count against its daily use of the ability.

Does that sound OK? Not too convoluted?

Hmmm...I'm not sure we need to limit it to the 4/day, as most shapechangers now can change at will.

Here's an example writeup:

Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

And here's the shapechange spell post-errata:

Shapechange (PHB)
Transmutation
Level: Animal 9, Drd 9, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level

This spell functions like polymorph, except that it enables you to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more than your caster level in Hit Dice (to a maximum of 50 HD). Unlike polymorph, this spell allows incorporeal or gaseous forms to be assumed.

You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.

You can become just about anything you are familiar with. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.


Merging your ideas with these...

Change Shape (Su): A manggus can assume the shape of any Medium, Large, or Huge creature with X HD or less. The new form must be a creatuere that the manggus has personally seen. In a different form, the manggus loses its natural attacks, but gains all extraordinary and supernatural abilities of the new form. A manggus can remain in a form until it chooses to assume a new one. A change in form cannot be dispelled, but a manggus reverts to its natural form when killed. A true seeing spell or ability reveals its natural form. If the manggus takes fire damage from any source, it is immediately forced back into its natural form.

How does that look?

dhaga said:
These guys are pretty mean. DR 15/cold iron?

10/cold iron would probably be more in line with their power level.

dhaga said:
Need some Feats.
Hmmm. Its bite sounds really nasty, though it prefers not to use its normal form if it has any choice. Still, though, Improved Natural Attack (Bite) could give it an edge if it is forced to its normal form. Would the feat also apply if it takes the form of another creature that has a bite attack?

Maybe something to boost its Charisma-based skills or its Fort / Ref saves?

Yep, Improved Natural Attack would apply to any bite attack, which is nice in this case. :cool:

Negotiator and/or Persuasive could be good choices, as well as the usual Great Fort/Iron Will/Lightning Reflexes as you suggested.

dhaga said:
Skills should definitely include Bluff, Diplomacy, Intimidate, and Sense Motive.

Agreed.
 

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