Shade
Monster Junkie
A heavy mace does 1d8 and is sized for a Medium creature to use one-handed. If the Huge jagre is going to use it one-handed, it should do 3d6.
15/15 sounds right for space/reach.
Skills: I'd recommend Intimidate 6, Listen 3, Spot 3, Survival 3. It would take too many ranks of Hide to even get a positive modifier, thanks to its -8 size penalty and Dex penalty. Its high Str score will give it a good Climb and Jump modifier.
Feats: I like what you have listed (Blind-Fight, Multiattack, Persuasive, Power Attack, Weapon Focus)
CR: An ogre is CR 3. Raising it 8 HD would make it CR 5. A displacer beast is CR 4. Raising it to 12 HD would also make it CR 5. Thus, I'd make the jagre CR 5.
LA:
+1 for natural armor
+1 for unbalanced ability scores
+2 for 15 foot reach
+1 for shapechange
----------------------
+5 LA
15/15 sounds right for space/reach.
Skills: I'd recommend Intimidate 6, Listen 3, Spot 3, Survival 3. It would take too many ranks of Hide to even get a positive modifier, thanks to its -8 size penalty and Dex penalty. Its high Str score will give it a good Climb and Jump modifier.
Feats: I like what you have listed (Blind-Fight, Multiattack, Persuasive, Power Attack, Weapon Focus)
CR: An ogre is CR 3. Raising it 8 HD would make it CR 5. A displacer beast is CR 4. Raising it to 12 HD would also make it CR 5. Thus, I'd make the jagre CR 5.
LA:
+1 for natural armor
+1 for unbalanced ability scores
+2 for 15 foot reach
+1 for shapechange
----------------------
+5 LA