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Converting Maztica and Horde monsters

A heavy mace does 1d8 and is sized for a Medium creature to use one-handed. If the Huge jagre is going to use it one-handed, it should do 3d6.

15/15 sounds right for space/reach.

Skills: I'd recommend Intimidate 6, Listen 3, Spot 3, Survival 3. It would take too many ranks of Hide to even get a positive modifier, thanks to its -8 size penalty and Dex penalty. Its high Str score will give it a good Climb and Jump modifier.

Feats: I like what you have listed (Blind-Fight, Multiattack, Persuasive, Power Attack, Weapon Focus)

CR: An ogre is CR 3. Raising it 8 HD would make it CR 5. A displacer beast is CR 4. Raising it to 12 HD would also make it CR 5. Thus, I'd make the jagre CR 5.

LA:
+1 for natural armor
+1 for unbalanced ability scores
+2 for 15 foot reach
+1 for shapechange
----------------------
+5 LA
 

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Shade said:
A heavy mace does 1d8 and is sized for a Medium creature to use one-handed. If the Huge jagre is going to use it one-handed, it should do 3d6.

would increasing the size of the weapon to Large be a good idea? and if so what damage would that do?

Skills: I'd recommend Intimidate 6, Listen 3, Spot 3, Survival 3. It would take too many ranks of Hide to even get a positive modifier, thanks to its -8 size penalty and Dex penalty. Its high Str score will give it a good Climb and Jump modifier.

keep in mind, for skills (especially Hide) it will have different bonuses in each form.

CR: An ogre is CR 3. Raising it 8 HD would make it CR 5. A displacer beast is CR 4. Raising it to 12 HD would also make it CR 5. Thus, I'd make the jagre CR 5.

only 5? This guy is pretty tough. Ogre mage is CR 8 and nowhere near as tough.

LA:
+1 for natural armor
+1 for unbalanced ability scores
+2 for 15 foot reach
+1 for shapechange
----------------------
+5 LA

if this is a fairly set LA value, I guess we can stick with that.
 

BOZ said:
would increasing the size of the weapon to Large be a good idea? and if so what damage would that do?

No. The way they do things in 3.5 is just call it a "heavy mace", whether it is wielded by a halfling or mountain giant. The size is just assumed. So the 2d6 version I mentioned would be a Large heavy mace in 3E terms. Now, I suppose we could make it the equivalent of a huge heavy mace, and then it could only wield it two-handed.

BOZ said:
keep in mind, for skills (especially Hide) it will have different bonuses in each form.

True, but it will stil have the -8 size penalty as a Huge displacer beast. However, its +8 racial bonus in displacer beast form would balance this out, so I guess it would just have a low positive modifier to Hide if we gave it some ranks. I'm fine with that.

BOZ said:
only 5? This guy is pretty tough. Ogre mage is CR 8 and nowhere near as tough.

Good point. Upon further review, 8 seems appropriate. The ogre mage may not be as tough, but can fly, regenerate, and has spell-like abilities. A hill giant is CR 7, so when you factor in the displacement ability of the jagre, CR 8 sounds about right, eh?
 

Shade said:
No. The way they do things in 3.5 is just call it a "heavy mace", whether it is wielded by a halfling or mountain giant. The size is just assumed. So the 2d6 version I mentioned would be a Large heavy mace in 3E terms. Now, I suppose we could make it the equivalent of a huge heavy mace, and then it could only wield it two-handed.

hang on a moment. a 3.5 MM titan carries around a Gargantuan warhammer - i know those guys are not gonig to use a warhammer that would be as big as their pinky toe. so what i'm asking is that should a jagre, who is 16 feet tall, have a larger-than-normal sized weapon?

i don't really know what sort of a "handed-ness" the jagre would need for its weapon, but it doesn't carry a shield or use any other melee attacks, so would it really matter?
 

BOZ said:
hang on a moment. a 3.5 MM titan carries around a Gargantuan warhammer - i know those guys are not gonig to use a warhammer that would be as big as their pinky toe. so what i'm asking is that should a jagre, who is 16 feet tall, have a larger-than-normal sized weapon?

i don't really know what sort of a "handed-ness" the jagre would need for its weapon, but it doesn't carry a shield or use any other melee attacks, so would it really matter?

It's OK, really. ;)

Check out the storm giant. It just says "greatsword", but it does 4d6 points of damage. That's because it is actually a Gargantuan greatsword. It's just the wacky new 3.5 way of doing things...they don't refer to the weapons by their size anymore, with the titan being a notable exception, probably due to their oversized weapon ability.

So yes, the jagre could wield a Large heavy mace, which would do 2d6 points of damage, in one hand, just like a human could wield a Medium heavy mace, which does 1d8 points of damage, in one hand. In either creature's entry, however, it just reads "heavy mace" in the 3.5 way of doing things.

I think I confused the matter by mentioning wielding two-handed. In theory, a jagre could wield a Huge mace in two-hands. However, in the 3.5 way of doing things, it would need to be a different type of weapon, like a greatmace or something. (Man, I'm getting confused just typing this).

Basically, they wanted to get away from halflings having to have different versions of every weapon. Now, they can just say that a halfling wields a greatsword that does 1d8 points of damage, rather than it wielding a longsword two-handed that deals 1d8 points of damage. Personally, I prefer the 3E method.
 

OK, i'll incorporate that in a minute. in the meantime...

OK, here are the two stat blocks:

Jagre
Huge Giant (Shapechanger)
Hit Dice: 12d8+48 (102 hp)
Initiative: -1
Speed: 30 ft (6 squares)
Armor Class: 15 (-2 size, -1 Dex, +5 natural, +3 masterwork hide armor), touch 7, flat-footed 15
Base Attack/Grapple: +9/+26
Attack: Large? heavy mace +17 melee (X+9) or slam +16 melee (1d6+9)
Full Attack: Large heavy mace +17 melee (X+9) or slam +16 melee (1d6+9)
Space/Reach: 15 ft/15 ft
Special Attacks: X
Special Qualities: change shape (jaguar form), displacement, low-light vision, resistance to ranged attacks
Saves: Fort +12 Ref +3 Will +5
Abilities: Str 29, Dex 8, Con 19, Int 9, Wis 12, Cha 8
Skills: Bluff +1, Climb +9, Hide -9, Intimidate +7, Jump +9, Listen +4, Spot +4, Survival +4
Feats: Blind-Fight, Multiattack, Persuasive, Power Attack, Weapon Focus (heavy mace)


Jagre (Beast Form)
Huge Giant (Shapechanger)
Hit Dice: 12d8+60 (114 hp)
Initiative: +1
Speed: 40 ft (8 squares)
Armor Class: 15 (-2 size, +1 Dex, +6 natural), touch 7, flat-footed 14
Base Attack/Grapple: +9/+26
Attack: Tentacle +15 melee (1d8+8)
Full Attack: 2 tentacles +15 melee (1d8+8) and bite +13 melee (2d6+4)
Space/Reach: 15 ft/10 ft (15 or 20 ft? with tentacles)
Special Attacks: X
Special Qualities: change shape (jaguar form), displacement, low-light vision, resistance to ranged attacks
Saves: Fort +13 Ref +5 Will +5
Abilities: Str 26, Dex 13, Con 20, Int 9, Wis 12, Cha 8
Skills: Bluff +1, Climb +8, Hide +1, Intimidate +7, Jump +8, Listen +4, Spot +4, Survival +4
Feats: Blind-Fight, Multiattack, Persuasive, Power Attack, Weapon Focus (heavy mace)


I’m thinking maybe an additional racial bonus to Hide and Move Silently when in displacer form, as I think it should have those abilities.
 



Don't forget to add +4 to Jump in displacer beast form for having a land speed of 40 ft.

It's funny seeing a displacer beast with Weapon Focus (heavy mace). :D
 

heheh :)

what's the best way to write up its change shape power?

“A jagre may transform itself into displacer beast form at will, gaining its attacks and special abilities. In its cat-like shape, a jagre attacks with two tentacles, inflicting 2d4 points of damage on its victims. If pressed, it may attack with two claws and a bite for damage of 1-3/1-3/1-8, but is more likely to attempt to escape or switch back to humanoid form.

In beast form, a jagre has the same armor class, hit dice, hit points, and saving throws as its humanoid form. It gains the beast's displacement ability, however, making it appear to be three feet from its actual location. Anyone attacking the jagre's beast form receives a -2 on his attack roll. In addition, the creature makes saving throws at +2 while in this form.”
 

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