Converting Maztica and Horde monsters


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Good maneuverability, DR 5/magic, SR 10? or 10+HD? Other than that, just change their lairs from "peaceful placed" to "peaceful places," and I think we're good to go.
 



Upthread we agreed on starting at Medium, Str 11, Dex 17, Con 10, Int 14, Wis 16, Cha 17, and cast as sorcerers of level equal to HD+2.

Does all that still sound good?
 

Yes, sounds good. I'd say that they're otherwise almost identical copies. Even the advancement will be the same if we take out the bit about changing into a greater plumazotl at 6HD. What do you think? Should we add any other abilities? This is kind of boring if we don't, I guess.
 

Added to Homebrews.

I'm not sure if we need to add any additional abilities, since they already have the better spellcasting power. If you have an intersting idea, though, pass it along.

AC needs to remain at 17. With the lower Dex and loss of size bonus, we need to make up 4 points of AC. Wanna go with natural armor, or maybe a deflection bonus?

Increase Damage reduction to 10/magic?

Skills: Concentration +9, Listen +15, Spot +15, 1 more at 9 ranks

Feats: Alertness, 2 more
 

Deflection bonus, DR 10, Knowedge (arcana), Spell Focus (abjuration) and Spell Penetration?

Sadly, no really appropriate SAs come to mind.
 

Let's split ranks between K (arcana) and Spellcraft.

CR 8? (They are extremely mobile 8th-level casters)

A greater plumazotl is 5 to 10 feet long and weighs x pounds.

Cap advancement at 18 HD, regardless of additional feather acquisition?
 


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