I'll meet you at Str 33, Con 22. I'm also fine with the proposed advancement.
Hmm, I don't mind lowering the Str and Con if you prefer it.
An SRD Giant Constrictor Snake advanced to Gargantuan is 17 Hit Dice, Strength 33, Constitution 17. I guess an eel is pretty snakelike, but I'm not sure the Eel should be quite as strong as a serpent that specializes in constriction.
Hmm, I'll make it Str 32, Con 21 for the time being.
It already has Constrict, so are we agreed to add Chew?
I hadn't added the Constrict to the Working Draft, so I didn't consider the Chew / Constrict question had been settled.
If it has Chew it doesn't really need the regular Constrict, since its chew can deal damage more reliably. Unless the Chew only works against certain opponents, and the Constrict against others.
I think the best answer is only have the eel chew smaller opponents, but have to constrict larger ones.
Updating the
Super Eel Working Draft.
Something like this seems pretty good, but I think I'd require the ship to be constricted first, or something. There should be some way to resist it. The drake also has a crushing blow tail slap type attack.
Most ships have difficulty making opposed grapple checks, so I was thinking a Strength check against a Break DC is the best approach. If successful, the ship springs a leak and sinks in X rounds.
I'd support having it do some damage per round too.
Hmm, I came up with the following proposal when we were converting the Sea Demon. We ought to be able to repurpose it:
Crushing Embrace (Ex): As a standard action, a sea demon can wrap its limbs around a waterborne target (such as a ship or another creature) and squeeze with devastating pressure. This attack deals 2d8+12 points of damage if the sea demon makes a successful grapple check, and 1d8+8 damage if it fails. A sea demon must use at least half its tentacles to make a crushing embrace (four for a typical sea demon), it can not use tentacles that are grappling other targets. The sea demon can maintain its hold on any other creature or object it is grappling, but can not use its constrict attack against other targets while making a crushing embrace.
If a ship is the target of a crushing embrace, the sea demon can make a Strength check to breach its hull, which causes the ship to sink in 1d10 minutes. The break DC varies with the type of vessel embraced, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the DMG for information about ships). Regardless of the check result, every creature aboard must attempt a DC 15 Reflex saving throw. Success means the creature takes 1d6 points of damage from being thrown about by the impact; failure means the creature is hurled overboard.
Crush Ship (Ex): As a full-round action, a super eel can wrap its serpentine body around a ship up to half the eel's length (i.e. a 30 ft. ship for a 60 ft. eel) and squeeze with devastating pressure. This attack deals 2d6+16 points of damage and breaches the ship's hull if the super eel succeeds at a Strength check, which causes the ship to sink in 1d10 rounds. The break DC varies with the type of vessel crushed, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the DMG for information about ships).