It's about the same as the CC wood golem in power, I guess, so natural +12 to +15 would work for me.
The lesser wood golem construction is probably a good place to start. The figurine underbar should reflect this somehow and have an additional bit.
+12 Natural Armour would suit me.
Rather than burying the pre-golem in the earth, how about soaking it in saltwater instead?
That certainly sticks to our nautical theme far better than burying it. I approve!
As for the
figurine of wondrous power idea that does seem the obvious approach to the original version. I think we'd better stat up both versions though. All
figurines of wondrous power have
animate objects as a prereq, so I think we should include that.
Here's a first stab.
Construction
A wooden lady's body must be crafted from a single block of high-quality wood weighing at least 800 pounds that has been soaked in seawater treated with exotic oils and herbal preparations for at least a week. These materials cost at least 1,000 gp. Carving the body requires a DC 15 Craft (woodworking) check or a DC 15 Craft (carpentry) check.
CL 9th; Craft Construct,
animate objects,
geas/quest,
limited wish (or
animate plants), caster must be at least 9th level; Price 30,000 gp; Cost 15,500 gp + 1160 XP.
Wooden Lady Figurine of Wondrous Power
This tiny figurine, often worn as a pendant, transforms into a Wooden Lady construct (see above). It can be used twice per week for up to 6 hours per use. After 6 hours, or when the command word is spoken, the Wooden Lady returns to figurine form.
CL 11th; Craft Construct,
animate objects,
geas/quest,
limited wish,
secret chest, caster must be at least 11th level; Price 30,000 gp; Cost 15,500 gp + 1160 XP.
I left out some obvious spells like
plant growth, barkskin and
spike growth since these are druid or druid/ranger spells and the Wooden Lady seems more of an arcane construct than a miracle of nature to me.
I suppose a "Druid Version" could use
animate plants,
bull's strength,
geas/quest,
plant growth for the spells.