Converting Monsters from Dungeon Magazine

Dropping the piercing portion of the DR and increasing to 10 makes good sense.

The hangman (rope) golem has the usual construct standard of 10/adamantine.

Climb 20 ft.?

Suggested natural armor bonus (if any)? I know the straight conversion is just AC 13, but I could see a little natural armor. Even the wax golem has +5 natural armor.

Suggested damage for constrict? Shall we add any additional strangulation effects, or does preventing speech and verbal components suffice for covering/filling the mouth?
 

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These things have low HD for DR 10, but I'm ok to break the rule of thumb if all agree.

Give it +2 or +4 natural, maybe.

Slam plus 2xStr (1d6+4) maybe for constrict? Or go with garrotting rules? We did something with strangulation before, but I'm not remembering which critter right now.
 


These things have low HD for DR 10, but I'm ok to break the rule of thumb if all agree.

Give it +2 or +4 natural, maybe.

Split the difference to +3? Then the original's AC7 can be the touch/flat-footed AC.

Slam plus 2xStr (1d6+4) maybe for constrict? Or go with garrotting rules? We did something with strangulation before, but I'm not remembering which critter right now.

I'd rather increase the damage dice and give it a standard or 1.5 Str bonus.

Maybe an extra 1d6 or 2d6?

2d6+3 damage from strangling/garrotting seems plenty.
 

I agree that we should have it prevent speech and verbal spellcasting--the choker has a similar provision, if memory serves me right. I also agree to DR 10/slashing.
 


Updated.

Skills: 8
Remember, we decided upon a +4 racial bonus on Listen checks and +8 racial bonus on Climb, Hide, and Move Silently checks.

Feats: 3
 


Since they are ambush predators, give 'em Stealthy? Improved Initiative for similar reasons?

Lightning Reflexes to help lessen fire damage from area attacks?
 

Let's go with Listen 4, Spot 4, I think.

Still thinking about feats.

Since they are ambush predators, give 'em Stealthy? Improved Initiative for similar reasons?

Lightning Reflexes to help lessen fire damage from area attacks?

Dividing its SPs between Listen and Spot suits me.

As for the feats, it only gets two feats for its 5 Hit Dice, not three.

Stealthy's thematically appropriate but it is covered pretty well with its racial bonuses.

I prefer Lightning Reflexes over Improved Initiative, but we could give them both, or Lightning Reflexes and Weapon Focus (slam).
 

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