Shade
Monster Junkie
Since the original had 88 hp (vs the pasha of the efreet's 101), that equates to about 3 HD.
So, let's try out 27 HD (vs. the pasha's 30 HD).
Advancing a djinn (but not increasing its size) to 26 HD gives us...
Large Outsider (Air, Extraplanar)
Hit Dice: 27d8+54 (175 hp)
Initiative: +8
Speed: 20 ft. (4 squares), fly 60 ft. (perfect)
Armor Class: 16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
Base Attack/Grapple: +27/+35
Attack: Slam +30 melee (1d8+4)
Full Attack: 2 slams +30 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Air mastery, spell-like abilities, whirlwind
Special Qualities: Darkvision 60 ft., immunity to acid, plane shift, telepathy 100 ft.
Saves: Fort +17, Ref +19, Will +17
Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
Skills: Appraise +12, Concentration +12, Craft (any one) +12, Diplomacy +4, Escape Artist +14, Knowledge (any one) +12, Listen +12, Move Silently +14, Sense Motive +12, Spellcraft +12, Spot +12, Use Rope +4 (+6 with bindings) (plus 200 more)
Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative (B) (10 total, 3 can be epic)
Environment: Elemental Plane of Air
Organization: Solitary
Challenge Rating: 21-22
Treasure: Standard
Alignment: Always chaotic good
Advancement: -
Level Adjustment: -
Speed translates to 60 ft (12 squares), fly 60 ft (perfect).
We gave the Pasha the following ability scores:
Str 36, Dex 29, Con 26, Int 22, Wis 25, Cha 25
Compared to a standard efreet, that is:
Str +13, Dex +12, Con +12, Int +10, Wis +10, Cha +10
Stadard Efreet: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15
Standard Djinn: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
So maybe reverse the Str and Dex bonuses like so...
Str +12, Dex +13, Con +12, Int +10, Wis +10, Cha +10
Yielding...
Str 30, Dex 32, Con 26, Int 24, Wis 25, Cha 25
How does that look?
So, let's try out 27 HD (vs. the pasha's 30 HD).
Advancing a djinn (but not increasing its size) to 26 HD gives us...
Large Outsider (Air, Extraplanar)
Hit Dice: 27d8+54 (175 hp)
Initiative: +8
Speed: 20 ft. (4 squares), fly 60 ft. (perfect)
Armor Class: 16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
Base Attack/Grapple: +27/+35
Attack: Slam +30 melee (1d8+4)
Full Attack: 2 slams +30 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Air mastery, spell-like abilities, whirlwind
Special Qualities: Darkvision 60 ft., immunity to acid, plane shift, telepathy 100 ft.
Saves: Fort +17, Ref +19, Will +17
Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
Skills: Appraise +12, Concentration +12, Craft (any one) +12, Diplomacy +4, Escape Artist +14, Knowledge (any one) +12, Listen +12, Move Silently +14, Sense Motive +12, Spellcraft +12, Spot +12, Use Rope +4 (+6 with bindings) (plus 200 more)
Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative (B) (10 total, 3 can be epic)
Environment: Elemental Plane of Air
Organization: Solitary
Challenge Rating: 21-22
Treasure: Standard
Alignment: Always chaotic good
Advancement: -
Level Adjustment: -
Speed translates to 60 ft (12 squares), fly 60 ft (perfect).
We gave the Pasha the following ability scores:
Str 36, Dex 29, Con 26, Int 22, Wis 25, Cha 25
Compared to a standard efreet, that is:
Str +13, Dex +12, Con +12, Int +10, Wis +10, Cha +10
Stadard Efreet: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15
Standard Djinn: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
So maybe reverse the Str and Dex bonuses like so...
Str +12, Dex +13, Con +12, Int +10, Wis +10, Cha +10
Yielding...
Str 30, Dex 32, Con 26, Int 24, Wis 25, Cha 25
How does that look?