Converting monsters from First Edition modules

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They could look like the true form of doppelgangers, maybe, sort of amorphous humanoids.

Do we just need the sample?
 

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Life-bane Duplicate, 10th-Level Gnome Ranger
Small Humanoid (Gnome)
Hit Dice: 10d8+30 (75 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: x (+1 size, +3 Dex, +1 dodge, +x natural), touch x, flat-footed x
Base Attack/Grapple: +10/+6
Attack: Weapon +15 melee (x)
Full Attack: Weapon +15/+15/+10 melee (x)
Space/Reach: 5 ft./5 ft.
Special Attacks: Life drain, spells, spell-like abilities
Special Qualities: Animal companion, evasion, fast healing 2, favored enemy, gnome traits, haste, immunity to mind-affecting spells and abilities, low-light vision, perfect disguise, swift tracker, wild empathy, woodland stride
Saves: Fort +10, Ref +11, Will +5
Abilities: Str 10, Dex 16, Con 16, Int 10, Wis 14, Cha 8
Skills: Concentration +11, Craft (alchemy) +2, Hide +16, Jump +21, Listen +17, Move Silently +16, Spot +15, Survival +15
Feats: Endurance (B), Improved Initiative (B), Track (B), 2 combat style bonus feats, 4 more
Environment: Any
Organization: Solitary or party (3-6)
Challenge Rating: 12
Treasure: Standard
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0

Life Drain (Su): A life-bane duplicate deals 1d4 points of Constitution damage to its host each day.

Haste (Su): A life-bane duplicate is continuously hasted (as the spell). These modifications are already included in the statistics above.

Perfect Disguise (Ex): A life-bane duplicate's Disguise checks always defeats mundane opposed Spot checks to recognize the duplicate as an impostor. However, life-bane duplicates always detect as magic to the detect magic spell (as a magic item of caster level equal to HD, Transmutation magic) or similar spells. In addition, true seeing and similar magic reveals the life-bane duplicate's true form, that of a featureless humanoid.

Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).

Spells:
1st-2
2nd-2

Stats before template: Str 10, Dex 15, Con 16, Int 10, Wis 13, Cha 8.

Give him a gnome hooked hammer and the two-weapon fighting combat style?
 

I like the idea of the gnome hooked hammer and TWF.

Spells: 1st--longstrider, resist energy
2nd--bear's endurance, spike stones
 

I also like TWF and the spells.

So we have TWF and Imp TWF for feats. Too bad Weapon Finesse doesn't apply to the hooked hammer. Maybe Weapon Focus, Two Weapon Defense, Iron Will, Track?

Three favored enemies: Humanoid (reptilian), Humanoid (goblinoid), Magical beast?
 


It already gets Track as a bonus feat by virtue of being a ranger. ;)

The rest sounds good.

So...

Humanoid (reptilian) +6, Humanoid (goblinoid) +4, Magical beast +2?
 

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