Life-bane Duplicate, 10th-Level Gnome Ranger
Small Humanoid (Gnome)
Hit Dice: 10d8+30 (75 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: x (+1 size, +3 Dex, +1 dodge, +x natural), touch x, flat-footed x
Base Attack/Grapple: +10/+6
Attack: Weapon +15 melee (x)
Full Attack: Weapon +15/+15/+10 melee (x)
Space/Reach: 5 ft./5 ft.
Special Attacks: Life drain, spells, spell-like abilities
Special Qualities: Animal companion, evasion, fast healing 2, favored enemy, gnome traits, haste, immunity to mind-affecting spells and abilities, low-light vision, perfect disguise, swift tracker, wild empathy, woodland stride
Saves: Fort +10, Ref +11, Will +5
Abilities: Str 10, Dex 16, Con 16, Int 10, Wis 14, Cha 8
Skills: Concentration +11, Craft (alchemy) +2, Hide +16, Jump +21, Listen +17, Move Silently +16, Spot +15, Survival +15
Feats: Endurance (B), Improved Initiative (B), Track (B), 2 combat style bonus feats, 4 more
Environment: Any
Organization: Solitary or party (3-6)
Challenge Rating: 12
Treasure: Standard
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0
Life Drain (Su): A life-bane duplicate deals 1d4 points of Constitution damage to its host each day.
Haste (Su): A life-bane duplicate is continuously hasted (as the spell). These modifications are already included in the statistics above.
Perfect Disguise (Ex): A life-bane duplicate's Disguise checks always defeats mundane opposed Spot checks to recognize the duplicate as an impostor. However, life-bane duplicates always detect as magic to the detect magic spell (as a magic item of caster level equal to HD, Transmutation magic) or similar spells. In addition, true seeing and similar magic reveals the life-bane duplicate's true form, that of a featureless humanoid.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).
Spells:
1st-2
2nd-2
Stats before template: Str 10, Dex 15, Con 16, Int 10, Wis 13, Cha 8.
Give him a gnome hooked hammer and the two-weapon fighting combat style?