Converting monsters from First Edition modules

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BOZ said:
i'm in favor of level limit. ;) it's not a crippling attack, so no save might be a-ok.

Should the limit be any creature with HD no greater than the tyrg's HD?
 

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10 HD works just fine. :) will post an updated version in a moment - let me know if there's anything that needs doing with it! :)
 


That is one badass cat-dog! :D

He still needs one feat (I'm still pulling for Improved Initiative) and a LA.
 

i'll leave the LA up to leo.

for feats, i'm going with Alertness, Track (B), Weapon Focus (bite)
 

NEXT! :)

Hetfish
FREQUENCY Uncommon
ARMORCLASS: 5
%INLAIR: 70%
TREASURE TYPE: Q (x3)
NO. OF ATTACKS: 1
DAMAGEIATTACK: 1 per fish
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: S (1-3 ft. long)
PSIONIC ABILITY Nil
LEVEL/XP VALUE: (1 HD) 1/14 + l/hp;
NO. APPEARING: 20-70
HITDICE: 1-3
Attack/Defense Modes: Nil/nil
(3 HD) 11/50 + 31hp

Hetfish are found in both fresh and salt water, and in any clime from arctic to boiling hot springs. These fish have super-heated bodies (350 degrees Fahrenheit), which can actually bum objects touched. Their sizes range from 1-3 ft. long, and each attacks as a 1-3 hit die monster. Length determines attack probability. Their great maneuverability and speed in the water account for their armor class rating and attack capability. These fish are attracted by motion in the water. When their “den” is disturbed, they swarm en masse to meet the intruder. Their mode of attack is to bump or ram their intended targets, inflicting 1 point of heat damage per touch per fish. Hetfish have been known to continue these swarming attacks indefinitely. A victim may be “boiled alive” due to the proximity of great numbers of these fish heating the water nearby. Hetfish have been known to ram small ships and other waterborne vessels. Wooden ships sustain 1 point of structural damage per 30 small (1 ft.), 20 medium (2 ft.) or 10 large (3 ft.) hetfish attacking.
These fish have been known to bring a good price (10-100 gp each, depending on their size and condition) when captured alive and sold to men of wisdom (sages, alchemists, certain priests and mages, et a].), as these scholars have yet to learn about this fish’s strange properties, which resemble the fire-breathing dragon or the remorhaz.

Description
General coloring of the hetfish is silver and orange. Many small bumps and unnatural-looking skin boils can be seen covering their bodies. They otherwise resemble pirahna, though they have no teeth of note.


MCA2:

Hetfish
CLIMATE/TERRAIN: Any water
FREQUENCY: Uncommon
ORGANIZATION: Den
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Low (5)
TREASURE: Nil (Qx3)
ALIGNMENT: Neutral

NO. APPEARING: 20-70
ARMOR CLASS: 5
MOVEMENT: sw 12
HIT DICE: 1-3
THACO: 1-2 HD: 19
3 HD: 17
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Heat
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: S (1'-3' long)
MORALE: Unsteady (7)
XP VALUE: Varies

Hetfish
The hetfish, or hotfish as some sailors know it, is another wonder of the undersea world. It is a small (one to three feet long) silver-and-orange fish, whose skin is covered by unseemly bumps and boils. It is found in both fresh and salt water, from arctic climes to boiling hot springs. Its basic body shape resembles that of a piranha, although it has neither the piranha's teeth nor its distinctive underbite.

Combat: Hetfish have super-heated bodies whose temperatures exceed 350 degrees Fahrenheit. This effectively turns the water within several inches of them to steam.
When their den is disturbed, these fish swarm en masse to meet the intruder. Each hetfish has as many Hit Dice as feet in length (one to three), and the entire den bumps or rams the intruders, doing 1 point of damage per fish. Hetfish have been known to continue these attacks indefinitely, long after the target has been boiled to bone.
Even if a victim cannot be touched directly, he can be injured by merely remaining in the vicinity of hetfish for too long. Every round a creature swims within 20 feet of a den of hetfish, it suffers 2 points of damage from the hot water.
Hetfish are possessed of a simple intelligence; they are attracted to bright, shiny things, particularly gemstones. A hetfish coral den, when broken open, contains one gemstone for each fish, with a base value of 10 gp. Some hetfish communities have learned that ships often carry such pretty things, and they try to ram ships and sink them for treasure. Wooden ships sustain 1 point of hull damage per 15 Hit Dice of hetfish attacking, per round.

Habitat/Society: Hetfish live in large communal dens. They are about as intelligent as bright dogs, or particularly dull polls. They have nothing resembling a language. They seem content to swim about and patrol a territory that is 50 feet in radius per hetfish in the den. Any creature entering this area is considered fair prey by the fish, regardless of its size or ferocity There are very few creatures that can endure 30-40 points of damage each round, and thus there are very few creatures that live in the hetfish's territory.

Ecology: It seems that the hetfish requires a steam environment for respiration, as it is unable to breathe water. How it continues to buoy itself up in the water is just one of the hetfish's mysteries. However, because of its heat-producing powers, the hetfish's greatest threats are civilized races. Underwater races, such as the tritons, hunt hetfish ruthlessly,
as the super-heated fish are an environmental hazard in any but the hottest natural springs. Surface dwellers hunt hetfish as well, not merely for the gemstones the fish collect or to guard against hetfish sinking more boats. Alive, the animals are worth 10d10 gp apiece to alchemists and sages, for no one has yet learned the secret of the hetfish's strange properties, which resemble those of the remorhaz.
 
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i was considering that. let me have another look at the abilities and see how that works out.

do we have a precedent for aquatic swarms yet?
 

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