Ok her is the 4th Ed statploc breakdown. We should be able to get some working stats out.
Number: Thi is te number apearing in the wild. Lairs or communities usualy have mre.
Percept: The creatures senses.
Could use these values to give a rough estimation of Spot and listen checks.
Stealth R/U: Short fo Stealth & Remain unseen.
Rough guidlines for Hide and or move silent checks.
AC: Armor class. works like old D&D armor class.
We are probably going to have to play this my ear by the monster description. For example a scaley monster would likely have a natural bonus to ac. I dont think there is a rough equvilant from GW ac to D20 ac.
MD: Armor class for mental attacks.
Not sure how to do this. Anyone else have any ideas?
Speed: The number of Meters per round the creture moves.
This should be a pretty straight foreword converson.
Level: This is an earmark for how much Xp the creature is worth, I dont think this will be worth much in our conversions.
Hit dice: Number of D6 worth of HP the critter has. This might be a good number to start with of cource we will have to adjust for Creature type.
Thac: Pretty much Old world D&D thaco. Noone undestands that so we will have to Fake some BAB from its hitdice.
Attacks: The creatures natural attackand how much damage that case. Should be easy to convert.
Moral: How brave the critter is.
Int: Intelligence. Nuff said. Should be a strate across conversion.
Size: How large the creaure is in meters. Extrapolate the critters size from this value.
Xp value: The xp vaue of the critter. This line dosent mean much to us.
Clumate/Terrain: The climate the creature prefers.
Organizaton: The general social structure of the critter.
Activity cycle: The time of day the creature is most active.
Diet: Herbavore, carnivore, Omnivre.
Tech Level: The monsters tech level.
Artifacts: Artifacts typicaly used my the creature.
Physical Mutations: The reatures physical mutations.
Mental Mutations: The creatures mental mutations.
Special Power: Powers not covered by muatations.
Description: The dscription of the ceature. This will be Valuable for Figuring Out things like what kind of natural armor bonus the critter might have from "fir, Scale, Chitin" Discrptors.
Combat: How the critter fights.
Society: A more detailed description on the creatures society if any.