Converting monsters from Imagine Magazine

Shroomy said:
Another thing on skills, since they are arboreal, shouldn't they have a climb speed and thus the +8 bonus to a Climb skill?

Good idea. 20 feet sound good?

Also, I agree with freyar about the daylight vulnerability being a good substitute.

Me too.
 

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I agree with freyar on being dazzled in sunlight/daylight. As for the talisman, a rough analogy is with the water bowl of the kappa (Oriental Adventures). From what I remember, an opponent that wins a grapple check can cause the water on the bowl on top of the kappa's head to spill, causing it physical ability damage (either Dex or Str). There's also a fey/outsider (the sylph?) that has a possession very valuable to it (its egg or blanket or whatever) that gives the creature that steals it some measure of control over the sylph.
 


Looking at the lowest available belt of giant strength (+4), it is valued at 16,000 gp. That is about the equivalent of an EL 14 encounter. The agta, at 8 HD, won't be nearly that highly CRed. So the permament +4 strength item is a bit much.

Perhaps the talisman could grant a temporary bull's strength effect on the recipient?
 

Well, we could cut a lot of the price by going to +2 STR bonus, but I agree that bull's strength is a better way to go. Maybe it gives +4 STR for 3 min once per day, except it is a permanent +4 STR to the agta?
 

freyar said:
Well, we could cut a lot of the price by going to +2 STR bonus, but I agree that bull's strength is a better way to go. Maybe it gives +4 STR for 3 min once per day, except it is a permanent +4 STR to the agta?

How about the agta suffers 1d4 points of Strength damage, which is then transferred to the recipient as an enhancement bonus for 24 hours?
 


How's this?

Talisman (Su): An agta bears a talisman that is the source of its strength. If taken or otherwise obtained from the agta, the agta suffers 1d4 points of Strength damage, which is then transferred to the recipient as an enhancement bonus to Strength for 24 hours. If taken after its death, the bearer gains a +4 enhancement bonus to Strength for 24 hours.

Updated Homebrews.

Feats (3): Persuasive, Power Attack, Stealthy?

Advancement: 9-24 HD (Large)?
 

Sounds good, and we look nearly done. Do we need to list out the changes to the stat block for the different sizes?

I'd put natural armor at +10 or +12, I guess. I think I see these as being near CR 6 or so.
 

Treasure type R:

2-8 1,000s of gold pieces: 40%
10-60 100s of platinum pieces: 50%
4-32 gems: 55%
1-12 jewelry: 45%

Double coins, double goods (gems and jewelry), no items (except talisman)?

For the damage, Tiny 1d4, Small 1d6, Medium 1d8, Large 2d6, Huge 2d8?
 

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