Converting monsters from Imagine Magazine


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So with the size changes...

Huge Agta
Hit Dice: 8d6+48 (76 hp)
Initiative: +0
Armor Class: 21 (-2 size, +13 natural), touch 8, flat-footed 21
Grapple: +23
Attack: Slam +13 melee (2d8+11)
Full Attack: 2 slams +13 melee (2d8+11)
Space/Reach: 15 ft./15 ft.
Special Attacks: rend 4d8+16
Saves: Fort +8, Ref +6
Abilities: Str 32, Dex 11, Con 23
Skills: Climb +19, Hide +5, Move Silently +9, Sleight of Hand +11

Medium Agta
Hit Dice: 8d6+16 (44 hp)
Initiative: +2
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Grapple: +7
Attack: Slam +7 melee (1d8+3)
Full Attack: 2 slams +7 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: rend 2d8+4
Saves: Fort +4, Ref +8
Abilities: Str 16, Dex 15, Con 15
Skills: Climb +11, Hide +15, Move Silently +11, Sleight of Hand +13

Small Agta
Hit Dice: 8d6+8 (36 hp)
Initiative: +3
Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18
Grapple: +1
Attack: Slam +6 melee (1d6+3)
Full Attack: 2 slams +6 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: rend 2d6+1
Saves: Fort +3, Ref +9
Abilities: Str 12, Dex 17, Con 13
Skills: Climb +9, Hide +20, Move Silently +12, Sleight of Hand +14

Tiny Agta
Hit Dice: 8d6+8 (36 hp)
Initiative: +4
Armor Class: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18
Grapple: -5
Attack: Slam +5 melee (1d4-1)
Full Attack: 2 slams +5 melee (1d4-1)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: rend 2d4-1
Saves: Fort +3, Ref +10
Abilities: Str 8, Dex 19, Con 13
Skills: Climb +9, Hide +20, Move Silently +12, Sleight of Hand +14

Check my math closely on those.
 

Notes on the size changes:

Huge: I think damage increases 2d6-> 3d6 on the slams (from hypertext srd). Likewise, rend goes from 4d6 to 6d6. I think climb should be +18. All else looks good.

Medium: Rend should be 3d6. Shouldn't climb be +10?

Small: Slam damage should be 1d6+1, not +3, but I think the rest looks ok.

Tiny: Rend should be 1d8. Skills need to be Climb +7, Hide +25, Move Silently +13, Sleight of Hand +15

I think that's it. :)
 





I'm worried about the agta's low hit point total for a CR 9 creature, something I always worry about with melee-orientated fey. Does anyone have any points of comparison.
 

I'll take a look at the Oriental Adventures fey to compare. In the meantime… did you know that in our folklore, to placate capricious Filipino fey who try to disorient you in a forest, one way is to turn your shirt inside-out? It prevents them from teleporting you to a random location in the forest, or allows you to resist their charms.
 


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