Converting monsters from Imagine Magazine

freyar

Extradimensional Explorer
We're going to end up with more than 4HD if we advance to Medium, but I'm all for it. We might also tack on extra bard levels. :D
 

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Shade

Monster Junkie
So rather than awakening a normal turkey, shall we just approach this as a unique magical beast? We can still use the turkey as the base. Something like...

"The Turkey"
Medium Magial Beast
Hit Dice: 4d10+4 (26 hp)
Initiative: +0
Speed: 10 ft. (2 squares), fly 40 ft. (good)
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +4/+2
Attack: Claw +4 melee (1d6-2)
Full Attack: 2 claws +4 melee (1d6-2) and beak -1 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 7, Dex 11, Con 12, Int 10, Wis 10, Cha 13
Skills: 14
Feats: Alertness, Weapon Finesse (B), 1 more
Environment: Cold or temperate forests
Organization: Solitary
Challenge Rating: x
Treasure: None
Alignment: Always neutral
Advancement: x
Level Adjustment: -

Spells: "The turkey" casts spells as a xth-level bard.
Typical Bard Spells Known (x/x; save DC 11 + spell level): 0—x; 1st—x.
 




Shade

Monster Junkie
Sounds good. We need 4 more 0-level and two more 1st-level.

Maybe hypnotism and ventriloquism for the 1st-level spells?
 

demiurge1138

Inventor of Super-Toast
Hypnotism and hideous laughter for the 1st level spells.

Ghost sound, light, prestidigitation and mage hand.

For feats, want to give him Skill Focus (concentration) and Spell Focus (enchantment)?
 

freyar

Extradimensional Explorer
All that sounds good.

How about ghost sound, know direction, dancing lights, prestidigitation?

Edit: ninjaed by demiurge! We're thinking along the same lines for the 0th level spells, so I can go either way.

Drop Alertness from the feats, then?
 



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