Converting monsters from Imagine Magazine

Hmmm...I'm still leaning towards "Tom Turkey", even if it is ridiculous. ;)

Anyone else?

Updated with the suggested skills.

Getting the turkey out will not be easy since the cell door is only 3 feet in width and the turkey is 3' 6" wide even when he breathes out.

Perhaps the opposite of the narrow berth ability?

Challenge Rating: x

"The Turkey" is x feet long and weighs x pounds.

"The Turkey" speaks x.
 

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Tom Turkey is ok, too. I can't think of anything good for this.

Wide Berth (Ex): "The Turkey" is quite inflexible, having been fattened for dining, and is incapable of squeezing.
?

CR 1 I think. His hp are a bit high, but defense and damage output are small. And spell DCs aren't very high either.

Maybe no advancement. Thoughts?
 


Fair enough. We should probably mention in the spell list that his enchantment spells have a bumped DC due to SF; I was forgetting that.
 

Updated.

Tom Turkey is x feet long and weighs x pounds.

Tom Turkey speaks x.

I'm thinking we should retool his skills a bit to allow for Diplomacy and possibly Bluff and Sense Motive. Thoughts?
 

Why not swap Spot and Listen for Diplomacy and Sense Motive?

4 ft long, 75 lb? I'm imagining him as pretty spherical. Or we could go 5 ft.
 




Here's another one from the same issue for this month's holiday. :p

Frost is a happy and mischievous creature whose only aim in life is to have lots of (relatively) harmless fun -- throwing snowballs (which cause no damage) at passing strangers is just his way of introducing himself. He will do this from a place of concealment. When he finally shows himself he is a large, happy looking snowman dressed in a tall hat and scarf, carrying an old broom. Frosty should be treated as having a charisma of 17.

He will readily aid anyone in distress or those who fight against evil, but he will have no part in hunting his friend the yeti. On the other hand, Frosty is not very friendly with the Snow Dwarf, because he knows the dwarf cheats at cards.

Frosty the Snowman: AC 3 (wet); MV 9"; HD 5; hp 32; #AT 1; SA see below; SD immune to cold-based attacks, double damage from fire-based attacks; AL CG; S L (8' tall); 250xp.

Frosty can control weather (as the 7th level clerical spell) once per day. He can also hide in snow (cf hide in shadows) 80% of the time, becoming totally invisible at distances greater than 10 feet.

Frosty's scraf acts a the equivalent of a rope of entanglement and his tall hat is also magical -- it raises charisma by 1 or to 17, whichever is the most advantageous. His broom is a wand of snowballs which can project a snowball equivalent to a fireball. This is the only magical function that the broom can perform, but it can still be used as a broom. It has 24 charges.

Originally appeared in Imagine Magazine #21 (1984).
 

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