Converting monsters from Imagine Magazine

Added to Homebrews.

For the attack lines, use a sack full of toys as a two-handed melee weapon and thrown toys as improvised ranged weapons?

I'm thinking we'll need flying reindeer as well. ;)
 

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I like where this is going! Santa's Con should be pretty high, but other than that, the ability scores aren't so important.

He does need a huge racial bonus to Escape Artist, though. And/or the ability to squeeze through very small places. Like chimneys.
 

Con 25?

How about the squeezing ability from that recent undead? It was one I think you'd worked on before, demiurge.

Suggested attack lines are good. ;)

Edit: ok, anyone know what symbol of hopelessness did? If not, I'm thinking we should merge crushing despair with a symbol spell (and boost its effects).

Edit edit:
Sphere of Happiness (Su): Any creature that enters within 20 ft (?) of Santa must make a DC X Will save or immediately become content and passive. The creature cannot take any attacks, though it can defend itself normally, and its attitude toward all creatures becomes helpful. If the creature leaves the sphere of happiness around Santa, it is no longer affected, but it must make a new save if it returns. The save DC is Charisma-based.
 
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You mean this?

Squeeze (Su): A bloody bones can squeeze through seemingly impossible portals. As a move action, a bloody bones can pass through an opening as if it were a Fine creature. A bloody bones must end its movement in an region large enough to hold a Tiny creature, but it can take no actions other than movement unless it is in an area large enough that a Tiny creature could normally squeeze through.

As for symbol of hopelessness, I don't have the 2e texts handy, but a quick Google search found this from Icewind Dale 2:

SYMBOL OF HOPELESSNESS (ALL)
Level: Clr 8, Sor/Wiz 8, Oghma 7
Range: Sight of Caster
Duration: 10 rounds
Casting Time: 3
Area of Effect: 30-foot radius
Saving Throw: Will negates

This spell conjures forth a glyph imbued with magical power that channels its effects through any enemycreatures capable of seeing it. Creatures affected will be overwhelmed by dejection and remain motionless or will lose all hope of winning in combat and flee. A successful Will save will resist the effects.

A greater form of sanctuary might also achieve the desired effect.

I was going to suggest he be strong to carry the massive sack of toys, but then I realized it's probably just an oversized bag of holding. ;)
 

We should make the bag of holding part of his treasure! Or maybe it only works for Santa?

Yes, that's the squeeze I meant. Think that would work?

How about this?

Hopelessness (Su): To make an attack against Santa, a creature must make a DC X Will save. On a successful attack, the attacker must make a second DC X Will save or become completely despondent and dazed for 1d6 rounds. The attack also suffers a –4 penalty on attack rolls, skill checks, and ability checks for one hour. The save DC is Charisma-based. This is a mind-affecting effect.

I guess we should note that the sphere of happiness is mind-affecting too.
 

That squeezing looks perfect! I was thinking of the bloody bones when I mentioned it, yeah.

A calm emotions spell might also work as a way to model the hopeless happiness. A late-era Dungeon Magazine has the "children of Sehan", with a gaze that makes people passive, even if their allies are being attacked. I'm at work now, but I could copy out the relevent ability later this afternoon.
 

Good call...got it!

Calming Gaze (Su): A Child of Sehan is totally in tune with its surroundings, and exudes a supernatural aura of peace and tranquility, even as it rips apart its foes and transforms them into terrifying monsters. Any creature within 120 feet that meets its gaze must make a DC 21 Will save or be affected as though by a calm emotions spell (CL equals the Child of Sehan's HD). If the Child of Sehan attacks, it ends this effect for the target of the attack only. This is a mind-affecting compulsion effect, and the save DC is Wisdom-based.

That's about perfect. :)
 

Yeah, I forgot about the Sehan adventures. That might work! I do like the idea of lasting penalties, though.
 

Do we want to stick with a gaze, or make it an aura? I'm leaning toward the latter.

For Santa's Bag, do we want to make it an artifact that functions as a bag of holding with no volume limit and no vulnerability to slashing/piercing (to account for those toy soldier weapons and whatnot)?

Santa should have somesort of omniscience that allows him to know when any sentient creature on the Material Plane is asleep or awake, and their actions (good or bad).
 

I like the aura over the gaze, agreed to artifact-level Santa's Bag, and like the idea of him knowing sleeping, wakefulness, naughty and nice. Perhaps it functions like augury, with "naughty" and "nice" rather than "weal" or "woe"?
 

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