Converting monsters from Imagine Magazine


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I think we're good until the Easter Bunny, since the leprechaun is already in the CC. That is, unless Echohawk finds a conversion of Cupid lying around... :p
 

The Taumet
FREQUENCY: Unique
No APPEARING: 1
ARMOUR CLASS: Variable
MOVE: 3"/18"
HIT DICE: Variable
% IN LAIR: Nil
TREASURE TYPE: Nil
No OF ATTACKS: 3
DAMAGE/ATTACK: Variable
SPECIAL ATTACKS: Breath weapon, spells
SPECIAL DEFENCES: Variable
MAGIC RESISTANCE: Standard
INTELLIGENCE: Genius
ALIGNMENT: Variable Evil
SIZE: S-L
PSIONIC ABILITY: Nil
Attack/Defence Modes: Nil/Nil
LEVEL/XP VALUE: X/18750+25hp

The Taumet is a magically-created dragon construct, made from five relics whose origins are lost in the mists of time according to the instructions in a book of unknown authorship called the Taumet Codex.

Once the process of creating the Taumet has begun, it takes 13 melee rounds to develop into the complete Taumet. During this time, the wearer of the relics is used as the basis of the Taumet's body, dying in the process. The Taumet takes some of the wearer's memories and alignment during its growth, always remaining evil, but taking the Lawful, Neutral or Chaotic attitude of its 'parent'. While the transformation takes place, the Taumet can attack and be attacked, as it grows in power and size:

Round, AC, HD, Damage, SA/SD
1&2, 5, 1, 1-4/1-4/1-6, Immune to attacks causing less than 4 points of damage
3&4, 3, 3, 1-6/1-6/1-8, Immune to 1st level spells, +1 or better weapons to hit
5&6, 1, 5, 1-6/1-6/2-12, Non-edged weapons cause half damage
7, 0, 7, 1-6/1-6/2-16, Breath weapon usable, +2 or better weapons to hit
8, -1, 9, 1-6/1-6/3-18, Immune to 2nd level spells and attacks causing less than 8 point of damage
9, -2, 11, 1-8/1-8/3-24, +3 or better weapons to hit
10, -3, 13, 1-8/1-8/3-30, Immuned to 3rd level spells
11, -4, 15, 1-10/1-10/3-36, Spell use, immune to attacks causing less than 12 points of damage
12, -5, 17, 1-10/1-10/4-40, Immune to 4th level spells and damage from non-edged weapons
13, -6, 18, 1-12/1-12/5-50, +4 or better weapons to hit

If the Taumet suffers more than 40 points of damage in a single round during this period of growth, the process will be halted for that round, and in the early stages this will be sufficient to cause the Taumet to disassociate into its component relics.

Like all normal dragons, the Taumet has a set number of hit points per hit dice, but this depends on the original wearer of the relics:

Wearer; hp/HD
MU or Illusionist; 4hp
Thief, assassin; 6hp
Cleric, monk, druid; 8hp
Fighter, ranger, paladin; 10hp

The Taumet can breath 3 times per day, but can choose what form this takes; either as a black, blue, green, red or white dragon. Once it has the use of spells, it can cast, once per day, those spells that the relics knew at the time of the transformation or 5 x 1st, 5 x 2nd, 5 x 3rd, 4 x 4th, 4 x 5th and 2 x 6th level spells as though it were a 13th level magic user.

If the Taumet is reduced to zero hit points, it will not be killed, but forced to disassociate into its component relics and the withered remains of the original wearer. The relics cannot be destroyed except by the application of earth-shattering magic (depending upon individual DM's campaigns), but they can be kept separate to prevent the Taumet reforming around another wearer.

The bane of the Taumet is the Wyrmhorn. When this horn is sounded within 60' of the construct it must make a saving throw at -7 against death magic or dissociate into its component relics. A successful saving throw still means that the Taumet has taken 8-80 points of damage, but is immune to the effects of the Wyrmhorn until the next sunrise. The DM will have to decide how best to place the Wyrmhorn in the campaign.

The Taumet Codex
This tome has, over the course of the centuries since it was written, been badly mistreated, burnt and partially destroyed. The only remaining pieces of the Codex, now bound into a new book little concerned with the truth of the Taumet, describe the relics and some of their powers, although not the fact that they will attempt to dominate their wearer(s).

The last stained and partial section of the Codex concerns the creation of the Taumet, and is little more than a phonetic speech (in an unintelligible, forgotten tongue) to be read out in the presence of the wearer of the relics. "The Taumet", says the text, "will then be released upon the World and all its kindred."

Dungeon Masters using the D&D(R) game rules should note that the Taumet can be used as a variation on the drolem given on p31 of the Dungeon Masters Companion in the Companion Set.

(From "The Taumet Codex" by Andrew Swift, Imagine Magazine #29, August 1985.)
 

Don't put on that armor! :p

Seems sort of like a template. And do we have a drolem lying around for comparison?
 


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