Converting monsters from Imagine Magazine

I agree with your assessments on Int and +5 spiked gauntlets.

Fire resistance 10 is simply a tack-on +18,000 gp for armor nowadays (which can be applied to bracers of armor), so how about not counting that as a greater power.

Some suggestions for the powers...

Lesser Powers (4):
Item has 10 ranks in Bluff
Item can use locate object 3/day
Item can use faerie fire 3/day
Item can use detect magic at will

Greater Powers (3):
Item creates wall of fire in a ring with the wielder at the center 1/day
One greater power replaced by special purpose power.
One greater power replaced by functioning as bracers of armor.

Special Purpose Power:
Item can cast 10d6 fireball

I looked at the red dragon for inspiration, since it seems to come from a red dragon's scales.
 

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That's fine, but these here gauntlets are going to be pricy!

Those powers sound good. And the "special purpose" power you mean is the dedicated one that can be used to help the wearer build the Taumet? Sure! 1/day on that fireball?

CE like red dragons?
 

That's fine, but these here gauntlets are going to be pricy!

True, unless we make them artifacts (which I feel we should), and therefore, priceless. :)

Those powers sound good. And the "special purpose" power you mean is the dedicated one that can be used to help the wearer build the Taumet? Sure! 1/day on that fireball?

Indeed, and yes to 1/day.

CE like red dragons?

Good idea!
 

Good point! I feel like we're in a Mastercard commercial: "Fire resistance 10 --- 18000 gp. Chaotic evil red dragon artifact --- priceless." :lol: Ready to put the Fire Claws together in a writeup?
 

:lol:

Fire Claws: This pair of +5 spiked gauntlets appears to have been fashioned from red metal scales and encrusted with rubies. This chaotic evil intelligent artifact has Int 10, Wis 19, Cha 19, and Ego X. Additionally, the fire claws function as bracers of armor +8(?), and grant the wearer resistance to fire 10. The fire claws have 10 ranks in Bluff, and can use detect magic at will, faerie fire and locate object each 3/day, and can create a wall of fire in a ring with the wielder at the center 1/day. Like the other Taumet relics, its special purpose is to join with the other relics to form the Taumet. Its special purpose dedicated power allows it to unleash a 10d6 fireball once per day.

The fire claws have darkvision, blindsense, and hearing to a range of 120 ft.. It can speak Common and communicate telepathically with its wielder, and can read all languages as well as use read magic at will. Caster level 20th(?).
 
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Next...

The White Shield
This is a single dragon scale, which has been carefully worked into a small shield +4. It provides immunity from any attack that causes less than 10 points of damage, and a bonus of +4 to saving throws vs cold based attacks. Also, no dragon will attack the wielder of this shield, except in self-defence. The White Shield has an Ego of 13.

Mental ability scores: Two at 18, one at 10
Communication: Speech, telepathy
Capabilities: Three lesser powers and two greater powers (special purpose can replace one greater power)
Senses: 120 ft. darkvision, blindsense, and hearing

+4 light steel shield?
Damage reduction 10/-? Or replace with some degree of fortification?
+4 bonus on saves vs. cold (or replace with the more standard resistance to cold 10?)
Dragons won't attack wielder. (Make this function as sanctuary that only works against dragons?)

Some suggestions for the powers...

Lesser Powers (3):
Item has 10 ranks in Knowledge (arcana)
Item can use fog cloud 1/day*
Sancturary (always active, applies to dragons only)*

These weren't on the usual intelligent items list, but seem comparable in power.

Greater Powers (2):
Item can use gust of wind 3/day
One greater power replaced by special purpose power.

Special Purpose Power:
Item can use ice storm
 

+4 light steel shield. DR 10/- seems right. Let's go with resistance 10. Powers look good. 1/day on the ice storm, as previous?
 

Indeed.

So...

The White Shield: This +4 light steel shield appears to have been fashioned from a single white dragon scale. This chaotic evil intelligent artifact has Int 10, Wis 18, Cha 18, and Ego X. Additionally, it grants its bearer damage reduction 10/- and resistance to cold 10. The white shield has 10 ranks in Knowledge (arcana), and can use detect gust of wind 3/day and fog cloud 1/day. Additionally, it generates a continuous sanctuary effect, but only creatures of the dragon type are susceptible to its effects. Like the other Taumet relics, its special purpose is to join with the other relics to form the Taumet. Its special purpose dedicated power allows it to unleash an ice storm once per day.

The white shield has darkvision, blindsense, and hearing to a range of 120 ft.. It can speak Common and communicate telepathically with its wielder, and can read all languages as well as use read magic at will. Caster level 20th(?).
 


Next...

The Venom Lance
The evil (but otherwise non-aligned) polearm can be wielded as a spear +3 by a foot soldier or as a heavy horse lance +4 by a horseman. Creatures struck by this weapon (Int 13, Ego 13) must save vs poison at -4 or take an additional 3-18 points of damage for 1-4 rounds. The Venom Lance can also detect good and cause fear (once per day), and communicate empathically with its wielder.

Mental ability scores: Two at 18, one at 10
Communication: Speech, telepathy
Capabilities: Three lesser powers and two greater powers (special purpose can replace one greater power)
Senses: 120 ft. darkvision, blindsense, and hearing

+4 lance (you can wield one when not mounted nowadays)?
Actual poison on each strike? Or use this special purpose power from the list: Item can use poison (heightened to 4th level) as touch attack? Or both?

This one isn't keyed to a particular dragon, but green seems the most likely.

Some suggestions for the powers...

Lesser Powers (3):
Item has 10 ranks in Spellcraft
Item can use detect good at will*
Item can use water breathing on wielder 1/day*

*These weren't on the usual intelligent items list, but seem comparable in power.

Greater Powers (2):
Item can cause fear in an enemy at will
One greater power replaced by special purpose power.

Special Purpose Power:
Item can use poison (heightened to 4th level) as touch attack
 

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