Converting monsters from Imagine Magazine

I'll fix the typos.

Let's work on these before moving on to the taumet itself.

Wyrmhorn
The bane of the Taumet is the Wyrmhorn. When this horn is sounded within 60' of the construct it must make a saving throw at -7 against death magic or dissociate into its component relics. A successful saving throw still means that the Taumet has taken 8-80 points of damage, but is immune to the effects of the Wyrmhorn until the next sunrise. The DM will have to decide how best to place the Wyrmhorn in the campaign.

The Taumet Codex
The Taumet is a magically-created dragon construct, made from five relics whose origins are lost in the mists of time according to the instructions in a book of unknown authorship called the Taumet Codex.

This tome has, over the course of the centuries since it was written, been badly mistreated, burnt and partially destroyed. The only remaining pieces of the Codex, now bound into a new book little concerned with the truth of the Taumet, describe the relics and some of their powers, although not the fact that they will attempt to dominate their wearer(s).

The last stained and partial section of the Codex concerns the creation of the Taumet, and is little more than a phonetic speech (in an unintelligible, forgotten tongue) to be read out in the presence of the wearer of the relics. "The Taumet", says the text, "will then be released upon the World and all its kindred."
 

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Hmm, you know, since they need to find the codex once all 5 items are together, we could give them a 5-piece set power. Breath weapon, 40 ft cone, xdx damage, X per day or week? Can choose energy type (fire, electricity, cold, acid) each time?
 

Good idea, since...

The powers given below for the individual relics apply only when less then the full set of five is worn by a single character. If all five are worn by a single character they have a somewhat different and unfortunate effect. The wearer's personality is totally subsumed by the relics and, if the Taumet Codex is present, the wearer will have no choice but to declaim the passage that creates the Taumet.
 


We could go both. The items are fully in control at that point, and would probably like having a breath weapon at their disposal. ;)
 


Updated.

Wyrmhorn
The bane of the Taumet is the Wyrmhorn. When this horn is sounded within 60' of the construct it must make a saving throw at -7 against death magic or dissociate into its component relics. A successful saving throw still means that the Taumet has taken 8-80 points of damage, but is immune to the effects of the Wyrmhorn until the next sunrise. The DM will have to decide how best to place the Wyrmhorn in the campaign.

Wanna add in a damaging effect vs. evil dragons so it is useful against something other than the Taumet?
 


How about we make it good-aligned, and deals 4d10 damage to evil dragons and 2d10 to neutral dragons?

Echohawk can correct me if the magazine contradicts this, but I'm getting a strong Tiamat vibe off the Taumet. If this is the case, perhaps the wyrmhorn was crafted by Bahamut or his priests?
 


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