Converting Monsters from Polyhedron Magazine

Status
Not open for further replies.

log in or register to remove this ad

Limit the template to skeletons, zombies, and wights, or expand it to include all corporeal undead?
 

Let's let it affect all corporeal undead. Makes for a bit of a change for empowering undead rather than merely advancing by HD.

Do we want to give them any other abilities? Strength boost, extra holy water vulnerability, perhaps some poison effect to go with their noisome odor? For the last, I'm thinking perhaps that on a successful hit, the target must save or be sickened.
 

Also Int boost (particularly, mindless get animal Int probably), turning resistance -- maybe a stacking +1 or +2, maybe the magic mouth thing.
 


Ok, then:

Greater Vulnerability to Holy Water (Ex): Bole-undead take double damage from holy water (for example, a direct hit by a flask of holy water does 4d4 hp damage to a bole-undead).

Want to use Stench for the Noisome Odor, or combine that with Unnatural Aura?
 

Are we giving them stench like a troglodyte, or is it still just going to panic animals? If the latter, we should make it unnatural aura (or just call it noisome odor or something to differentiate it from both).
 

Are we giving them stench like a troglodyte, or is it still just going to panic animals? If the latter, we should make it unnatural aura (or just call it noisome odor or something to differentiate it from both).

I'd prefer the odor only affect animals, but give them a nauseating/sickening addition to their natural attacks (like "concentrated stench").

Whaddya think?
 

Sounds about right to me. Do we want to give animals a save against the unnatural aura? If so, do we want animals with scent to take a penalty to the save?
 


Status
Not open for further replies.
Remove ads

Top