Converting monsters from Second Edition Monstrous Compendiums


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Added to Homebrews.

Getting started on the leaves...

Blood-Draining Leaves (Ex): A singing tree has a number of leaves equal to its normal maximum hit point total. Each round, it may release a number of individual leaves equal to its Hit Dice and send them to attack prey. The leaves are treated as separate creatures, but use the singing tree's base attack and base saving throw bonuses. Damage dealt to the leaves has no effect on the singing tree, nor do effects that target the leaves, and vice versa. While attached to the singing tree, the leaves are not considered separate creatures and cannot be targeted individually.

Leaf Swarm (Ex): A singing tree may release all its leaves at once. In this case, the leaves are treated as a swarm, using the statistics below. Damage dealt to the swarm has no effect on the singing tree, nor do effects that target the swarm, and vice versa. While attached to the singing tree, the swarm is not considered a separate creature and cannot be targeted separately from the singing tree.
 


Let's work on the leaf-critters.

We can probably use the stirge as a basis for the singular leaves, although the leaves are probably Diminutive.

Here's a rough draft...

Diminutive Plant
Hit Dice: 1/4d8 (1 hp)
Initiative: +4
Speed: Fly x ft. (x)
Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple: +8/+3 (+15 when attached)
Attack: Feeding-tube +16 melee (1 plus attach)
Full Attack: Feeding-tube +16 melee (1 plus attach)
Space/Reach: 1 ft./0 ft.
Special Attacks: Attach, blood drain
Special Qualities: Low-light vision
Saves: Fort +8, Ref +8, Will +4
Abilities: Str 1, Dex 19, Con 10, Int -, Wis 11, Cha 1
Skills: -
Feats: Weapon Finesse

Attach (Ex): If a singing tree leaf hits with a feeding tube attack, it latches onto the opponent’s body. An attached leaf is effectively grappling its prey. The leaf loses its Dexterity bonus to AC and has an AC of 14, but holds on with great tenacity. Leaves have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).

An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.

Blood Drain (Ex): A singing tree's leaves drains blood, dealing 1 point of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 1 point of Constitution damage, it detaches and returns to the singing tree.
 

I don't understand the BAB/grapple numbers. I think the main thing is I don' t understand the +8 BAB for the 1/4 HD.
 

In the writeup for the leaves in the earlier post, I gave 'em the tree's BAB and base saves (so they'd have a chance against foes at the tree's CR).

Sorry for the confusion!
 




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