freyar
Extradimensional Explorer
What if we do this?
Daily Regeneration (Su): Damage done to a moor hound is only nonlethal damage. Whenever a moor hound would become unconscious due to nonlethal damage, it flees, trailing ghostly blood to the nearest swamp or bog, where it disappears into the ground. The next night, it re-emerges, completely healed. This ability is negated in natural sunlight (see Vulnerability to Sunlight).
The patch of swamp or bog containing a regenerating moor hound emits a strange mist at all times, which requires a DC 15? Spot check to notice. The regenerating moor hound can be exhumed from the ground by digging up a cube of earth 10 feet on a side (or by use of a move earth spell or similar magic). The regenerating moor hound is helpless until sunset, and, if exposed to sunlight, can be killed.
Daily Regeneration (Su): Damage done to a moor hound is only nonlethal damage. Whenever a moor hound would become unconscious due to nonlethal damage, it flees, trailing ghostly blood to the nearest swamp or bog, where it disappears into the ground. The next night, it re-emerges, completely healed. This ability is negated in natural sunlight (see Vulnerability to Sunlight).
The patch of swamp or bog containing a regenerating moor hound emits a strange mist at all times, which requires a DC 15? Spot check to notice. The regenerating moor hound can be exhumed from the ground by digging up a cube of earth 10 feet on a side (or by use of a move earth spell or similar magic). The regenerating moor hound is helpless until sunset, and, if exposed to sunlight, can be killed.