Converting monsters from Second Edition Monstrous Compendiums

What if we do this?

Daily Regeneration (Su): Damage done to a moor hound is only nonlethal damage. Whenever a moor hound would become unconscious due to nonlethal damage, it flees, trailing ghostly blood to the nearest swamp or bog, where it disappears into the ground. The next night, it re-emerges, completely healed. This ability is negated in natural sunlight (see Vulnerability to Sunlight).

The patch of swamp or bog containing a regenerating moor hound emits a strange mist at all times, which requires a DC 15? Spot check to notice. The regenerating moor hound can be exhumed from the ground by digging up a cube of earth 10 feet on a side (or by use of a move earth spell or similar magic). The regenerating moor hound is helpless until sunset, and, if exposed to sunlight, can be killed.
 

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I think DC 15 works.

Damage reduction x/magic?

Skills: 33 (We gave bog hounds max ranks in Spot)

Feats: 3 (Bog hound has Power Attack)
 

Let's drop the ? on Spot DC 15, then.

How about maxing out Intimidate, Listen, & Spot?

Power Attack, Flyby Attack (its speed is a fly speed, right?), Weapon Focus (bite)?
 

Skills sound fine, although we might consider Survival/Track.

As for the flight...I don't know. Thoughts?

Thoughts on the damage reduction?
 

I'm fine with either dropping Intimidate completely or dividing the ranks in quarters to accommodate Survival. Track also seems appropriate, and we can avoid one problem by replacing FlyBy Attack. But I think we do need to specify what kind of speed it has. I guess the original monster just had a land speed, so maybe we should modify the Gaseous SQ.

I think DR 10 sounds about right.
 

How about this?

Gaseous (Ex): A moor hound's insubstantial form grants it immunity to critical hits. A moor hound doesn't actually fly, but floats just above the ground. As a result, it is not subject to ground terrain effects, such as ice or a grease spell, but it is subject to winds as if it were a flying creature. It cannot wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings--even mere cracks. It also can occupy squares occupied by enemies.
 


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