Converting monsters from Second Edition Monstrous Compendiums

Updated.

Cool similarities to the Hopkinsville Goblins. :cool:

Thunder children can also move silently and hide in shadows, each with 70% ability. They are also immune to fear. Thunder children have infravision 120’, and can even see through magical darkness.

Darkvision 120 feet and see in darkness, like devils? +8 racial bonus on Hide and Move Silently?
 

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I think 20 or 30 feet is probably too short. I picture the victim as indoors, peering out at the mayhem. I'd say at least 60 feet.

"successful attack" = loss of Wisdom? Should it be drain rather than damage? The original text implied draining.

Actually, the text said that victims eventually regain lost Wisdom, which implies damage, not drain.
 

Actually, the text said that victims eventually regain lost Wisdom, which implies damage, not drain.
True. And probably no need for temporary hp, either, just some kind of nourishment. That can be just part of the flavor if we want.

The other suggestions sound right.
 

Good suggestions, all.

Updated.

Damage reduction x/cold iron

Skills: 60
Max ranks in Bluff, Concentration Hide, Intimidate, Move Silently, Tumble?

Feats: 3
 

DR 5 probably. Skills look good. Weapon Finesse, Ability Focus (Feed on Fear), Persuasive.
The group can be a storm.

Just thinking: what if we made the save DC for Feed on Fear equal to the Thunder Child's Intimidate check? That makes thematic sense and makes the save even tougher. Then Persuasive is even better, and we can swap Ability Focus over to chain lightning maybe.
 



Updated.

CLIMATE/TERRAIN: Temperate/any
Environment: Any temperate or warm land?

Challenge Rating: x

Treasure: x
Type F = 18,000 silver, 1,000-6,000 gold, 1,000-4,000 platinum, 2-20 gems, 1-8 objects, any 5 magic items except weapons

Alignment: Always neutral evil?

Advancement: x

A thunder child stands 3 feet tall and weighs x pounds.
 


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