Converting monsters from Second Edition Monstrous Compendiums

One question to ask about that proposal is if panicked creatures should be able to sleep at all.

It seems a bit preposterous. Presumably, all that panic would lead one to eventually collapse from exhaustion, and then lose the fear condition. :uhoh:
 

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Let's then modify Terrify as follows and remove "panicked" from Dream Haunting. The only question would be the save DC for frightened creatures to sleep. I picked DC 20 somewhat arbitrarily.

Terrify (Su): Mullonga can spook creatures that understand her speech with a lengthy recitation of ghost stories or other frightening tales, often about missing travelers. The subjects must make a DC 20 Will save or become engrossed in conversation with Mullonga as if fascinated. After 10 minutes, if Mullonga still speaks, each subject must make an additional DC 20 Will save or become shaken (already shaken characters become frightened and already frightened characters become panicked). Frightened or panicked subjects of Mullonga's terrify ability do not flee from her, not seeing her as the cause of their fear; they do however flee or fight any attackers. This fear decreases by one step each hour after Mullonga ceases using this ability. Shaken creatures can trance or sleep normally, but frightened creatures must first succeed on a DC 20 Will save (and receive a +2 circumstance bonus to Listen checks to awaken). Panicked creatures cannot sleep or trance at all. This is a language-dependent, mind-affecting fear effect. The save DCs are Charisma-based.


I also wonder if we should make Terrify increase character's fear level after each subsequent 10 minutes. Somehow that's what I'd remembered, anyway.
 

Let's then modify Terrify as follows and remove "panicked" from Dream Haunting. The only question would be the save DC for frightened creatures to sleep. I picked DC 20 somewhat arbitrarily.

Terrify (Su): Mullonga can spook creatures that understand her speech with a lengthy recitation of ghost stories or other frightening tales, often about missing travelers. The subjects must make a DC 20 Will save or become engrossed in conversation with Mullonga as if fascinated. After 10 minutes, if Mullonga still speaks, each subject must make an additional DC 20 Will save or become shaken (already shaken characters become frightened and already frightened characters become panicked). Frightened or panicked subjects of Mullonga's terrify ability do not flee from her, not seeing her as the cause of their fear; they do however flee or fight any attackers. This fear decreases by one step each hour after Mullonga ceases using this ability. Shaken creatures can trance or sleep normally, but frightened creatures must first succeed on a DC 20 Will save (and receive a +2 circumstance bonus to Listen checks to awaken). Panicked creatures cannot sleep or trance at all. This is a language-dependent, mind-affecting fear effect. The save DCs are Charisma-based.

I also wonder if we should make Terrify increase character's fear level after each subsequent 10 minutes. Somehow that's what I'd remembered, anyway.

Well the sleep restrictions seem counterintuitive since Mullonga wants them to sleep so she can molest them in their dreams. I could live with it, though.

As for increasing the fear levels, just have them make saves every 10 minutes and have the fear levels stack.
 

I sort of agree, but we had this whole conversation upthread about how illogical it would be for panicked creatures to be albe to sleep!
 

Ok, revising again:

Dream Haunting (Su): Mullonga can visit the dreams of sleeping individuals currently shaken, frightened, or panicked by her terrify ability. To invade someone’s dreams, Mullonga can become incorporeal and enter the victim's body. The sleeper suffers from tormenting dreams and takes 1d3 points of Constitution drain upon awakening. After ending the dream haunting Mullonga gains a +1 bonus to her caster level for a full hour for each hour she spent haunting her victim's dreams. Furthermore, for the duration of this CL bonus the dream haunting victim always meets the requirements of Mullonga's frightful casting ability (as if the victim was a creature with a fear condition within 60 ft. of Mullonga). Mullonga is automatically expelled, becomes corporeal, loses her CL bonus, and becomes shaken for 1d6 rounds if she is haunting a victim who awakens. Mullonga does not have the inherent ability to become incorporeal except to haunt a victim's dreams.

Shade, can you add Terrify to the homebrews version? And let's decide on sleeping when scared. I had a proposal in post #863.

I don't much like the sentence structure of the bit about expelling Mullonga.

Is this better?:

Dream Haunting (Su): Mullonga can visit the dreams of sleeping individuals currently shaken, frightened, or panicked by her terrify ability. To invade someone’s dreams, Mullonga can become incorporeal and enter the victim's body. The sleeper suffers from tormenting dreams and takes 1d3 points of Constitution drain upon awakening. After ending the dream haunting Mullonga gains a +1 bonus to her caster level for a full hour for each hour she spent haunting her victim's dreams. Furthermore, for the duration of this CL bonus the dream haunting victim always meets the requirements of Mullonga's frightful casting ability (as if the victim was a creature with a fear condition within 60 ft. of Mullonga). If the victim awakens while being dream haunted, Mullonga is automatically expelled, becomes corporeal, loses her CL bonus, and becomes shaken for 1d6 rounds. Mullonga does not have the inherent ability to become incorporeal except to haunt a victim's dreams.
 


That works fine.

Good!

I'm not sure about the "full" in "After ending the dream haunting Mullonga gains a +1 bonus to her caster level for a full hour for each hour she spent haunting her victim's dreams".

Should it be removed ("for an hour for each hour") or put with the second hour ("for an hour for each full hour")?

Currently I prefer the latter.
 




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