Converting monsters from Second Edition Monstrous Compendiums

Updated.

Those who suffer damage at the hands of a Ravenloft siren must make a saving throw vs. poison. Failure means that the wounds become infected. This infection must be magically healed before natural healing can occur.

Disease or cursed wound (like a clay golem)?
 

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Updated.

Disease or cursed wound (like a clay golem)?

The references to infection suggests disease to me, especially as there's no mention of remove curse. The prevention of mundane healing suggests a supernatural disease, like a "Magical Curse disease", like a less nasty form of Mummy Rot.

There's no mention of it causing any other deleterious effects, but I think we should have it do some ability damage. Maybe base it on Filth Fever?

Filth fever—Injury, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con.

Maybe something like:

Siren Rot (Su)
Supernatural disease—claw, Fortitude DC 15, incubation period 1 minute; damage 1d3 Dex and 1d3 Con. The save DC is Charisma-based.

A creature suffering from siren rot can not recover hit points or ability damage points from natural healing, but magical healing spells function normally.

Siren rot is part curse, part natural disease. Unlike normal diseases, siren rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

A remove disease spell cures siren rot. A break enchantment or remove curse spell neutralizes the curse portion of siren rot, leaving the victim infected with the normal disease, which can then be healed naturally or magically. The mundane portion of siren rot is filth fever:

Filth fever disease—Fortitude DC 12, incubation period (already incubated); damage 1d3 Dex and 1d3 Con.
 




Because when I go first, you just post your own alternatives anyway. It saves me time to let you go first! :p

But if we don't have alternatives there's nothing to argue about. Where's the fun it that! :heh:

Looks like the only stats to decide on are CR and Advancement.

Challenge Rating 4? Their stats are pretty close to a Harpy and they've got some pretty nasty powers.

Advancement by character class, like Harpies and Merfolk?
 

Updated.

A Ravenloft siren is 5 to 6 feet tall and weighs x pounds.

Ravenloft sirens speak any languages they knew in life (usually Common and Aquan, like merfolk)?
 

Updated.

A Ravenloft siren is 5 to 6 feet tall and weighs x pounds.

Ravenloft sirens speak any languages they knew in life (usually Common and Aquan, like merfolk)?

The languages look good, but the height is wonky since the SRD says "A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds." Shouldn't we reference that?

How about:

A ravenloft siren is about 8 feet long from her head to her tailfin and weighs about 400 pounds, she can "stand" about 5 feet tall by balancing on her tail.

Ravenloft sirens speak any languages they knew in life, usually the Common and Aquan spoken by merfolk.
 


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