Before we go to far, I'd better update the
Kamerel Leader Working Draft with the skills and feats we agreed on.
Well, if he is using scry mirror a lot, it would be cheaper to prepare it each day rather then scribe scrolls. I mean, really, you could say the same for any spell.
Cheaper sure, but in the case of the adventure Nen Itan is leading an expedition to retake part of his homeland that was lost to the Rilmani.
Every 3rd level spell slot occupied by
scry mirror is one that can't be used for a spell he might need immediate access to in the face of a dangerous encounter, like
dispel magic.
Scrolls are handy, but they tend to have lower caster level and save DCs than the spells a wizard casts himself.
Besides, our version of
scry mirror doesn't last that long - at 1 min./level he can only check for enemies for 10 minutes. Nen Itan would likely want to check for threats more often than that.
I guess he could have one
scry mirror spell prepared and a bunch of other ones on scrolls.
I do like using mirror spells for greater enlarge/reduce and burning/freezing hands.
That we can agree on!
I'm thinking there's little point giving him
scorching ray/freezing ray like the mage if he's got
burning hands/freezing hands, so what 2nd level mirror spell should we replace it with?
I'm tempted by the idea of
arcane lock/knock, but that seems another spell that makes more sense as a scroll.
Continual flame/darkness maybe, to substitute for the
blacklight/daylight the kamerel mage has?
Oh, and we'd better give him some Conjuration spells since that's what we chose Spell Focus in.
How's this for a start:
Typical Wizard Spells Prepared (4/5/5/4/4/2), DC 14 plus spell level, or DC 15 plus spell level for Conjuration spells.
5th—
one¹,
two;
4th—heightened
blacklight/daylight¹ (DC 18 for
blacklight),
black tentacles (DC 19),
three,
four;
3rd—
greater enlarge/greater reduce¹² (DC 17),
stinking cloud (DC 18),
three,
four;
2nd—
glitterdust (DC 17),
mirror image,
web (DC 17),
four,
five;
1st—
burning hands/freezing hands¹ (DC 15),
magic missile,
shield,
four,
five;
0—
detect magic,
mage hand,
open/close,
resistance.
¹ mirror spell.
² new spell - see
kamerel mages.
That's a lot of incapacitating and "save or suck" spells. We might want to swap one or two for something else.
Come to think of it, we should list the spell DCs in the kamerel mage. I'll update it with:
Typical Wizard Spells Prepared (4/4/4/3), DC 13 plus spell level.
3rd—
blacklight/daylight¹ (DC 16 for
blacklight),
displacement,
greater reduce² (DC 16);
2nd—
glitterdust (DC 15),
scorching ray/freezing ray¹,
mirror image,
hideous laughter (DC 15);
1st—
burning hands (DC 14),
magic missile,
shield,
protection from chaos/law¹;
0—
detect magic,
mage hand,
open/close,
resistance.
¹ mirror spell.
² new spell - see below.
EDIT: Hold on, those 2nd level spells aren't alphabetical. It ought to be:
2nd—
glitterdust (DC 15),
hideous laughter (DC 15),
mirror image,
scorching ray/freezing ray¹;