Converting monsters from the second edition Monstrous Compendiums

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BOZ said:
sure, if by "free" you mean no AoO. :) hey, if you've looked at the Player's Option rules, did you notice how many 3E things were introduced experimentally? for example, "20 feet (4 squares) with their reach" sounds a lot more like 3E than 2E. :)

Indeed! And yes, that's an experimental system.

BOZ said:
sure. :) note my comment above regarding 20-foot reach...

Oh yeah...

BOZ said:
that's what i was thinking! :)

Great minds and whatnot. :D


BOZ said:
like that, or like the hydra, yeah.

Yeah, there's another.
 

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Attach (Ex): If a bloodsipper hits with a bite attack, it uses the four clawed arms that surround the maw to latch onto the opponent’s body. An attached bloodsipper is effectively grappling its prey. The bloodsipper loses its Dexterity bonus to AC and has an AC of X, but holds on with great tenacity.

An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.

Blood Drain (Ex): A bloodsipper drains blood, dealing 1d4(?) points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt X points of Constitution damage, the pod denizen detaches to digest the meal. If its victim dies before the bloodsipper's appetite has been sated, the bloodsipper detaches and seeks a new target.

(We might not need the italicized parts for this creature).
 

now i'm not so sure that the bloodsipper loses its Dexterity bonus to AC when attached, since that's just a tiny part of the creature.

and you're right; i'll have to read it again, but i don't doubt that the bloodsipper keeps on sippin. ;)
 




OK, here’s a few examples of how others have converted the bloodsipper previously:

http://boards1.wizards.com/showpost.php?p=6508592&postcount=11
http://209.221.178.225/showpost.php?p=5625667&postcount=423
http://www.enworld.org/forums/showthread.php?t=77416

One thing we need to determine is whether or not the pod denizens should have separate stats from the bloodsipper itself. I’m far less set on the idea of separate stats than I was with the gray philosopher. :) I can see reasons for going either way. (Notice that Psychotic Jim’s conversion above figures separate stats for the pod denizen, while the two conversions from the WotC boards do not.)


Here are the pertinent combat stats from MCA4, which we need to figure out how to use and in what way:

MOVEMENT: 0 vine (pod denizen: 15)
HIT DICE: 20 vine (pod denizen: 4)
NO. OF ATTACKS: 2—12 (1 attack per mature pod)
DAMAGE/ATTACK: 1d8 + blood drain
SPECIAL ATTACKS: Blood drain, pod denizens
SIZE: S pod

The small growths represent immature pods, and grow along the periphery of the vine’s domain. Cutting a small pod open releases a gagging stench (save vs. paralyzation or suffer a —4 penalty to all actions, checks, and saves for one turn due to nausea), and reveals what appears to he some sort of vestigial organ secured to the interior base of the pod by a coiled organic cord. Those who have not encountered the larger pods may not guess that the vestigial organ is really an immature form of the pod denizen, although a small mouth filled with needle-like teeth can be discovered by anyone tenacious enough to dig around the revealed gooey mass with a dagger point or similar tool.

If any vine of the bloodsipper is stepped on by those attempting to navigate its sprawls (the density of the vine growth makes this a certainty for those moving normally), the mature pods at the center of the growth react with deadly instinct (usually between 2 and 12 pods). These large pods disgorge their contents with a wet pop. The content of a pod resembles a huge, blind tadpole whose mouth is lined with hundreds of needle- sharp teeth. The head of the “tadpole” gradually thins into a long, muscular tether that anchors each striking head to its own pod. Each head has four clawed arms, equally spaced around the gnashing mouth. A pod denizen can attack within a 20-foot radius of its pod.

A successful attack means that a head has anchored itself into a fleshy part of its target with the help of its four clawed arms. The biting mouth immediately begins to drain blood from the target at the prodigious rate of 4 points of damage per round. The blood is visibly transferred down the tether-like body of the creature to the pod. Attacks directed against the tether can sever it if a total of 10 points of damage is delivered to the tether, however, each head can act independently, and continues to attack foes even after the tether has been cut. Each head must be individually killed to end its threat, as the heads propel themselves by their arms alone if separated from their pods. Once all the heads are destroyed, the remaining artery-like vines and immature pods represent no further threat, and can he dealt with or navigated safely.

Salt in quantity makes a vine or head pull away convulsively; a handful inflicting 2d4 points of damage (much as holy water affects undead).

The yellow vine of a bloodsipper is always anchored in stone floors and walls with tough rootlets, making it difficult to dislodge.
 

BOZ said:
One thing we need to determine is whether or not the pod denizens should have separate stats from the bloodsipper itself. I’m far less set on the idea of separate stats than I was with the gray philosopher. :) I can see reasons for going either way. (Notice that Psychotic Jim’s conversion above figures separate stats for the pod denizen, while the two conversions from the WotC boards do not.)

I'm strongly opposed to making them separate creatures. It's a clunky mechanic, and one that I think we should only use if we have absolutely no other option.
 

this thing is a bit clunky all around. ;) OK, i'm fine with going with the pod denizen as just an extension of the main plant. however, some things to keep in mind. first of all, in 2E the pod denizen was previously given its own HD (4). also, the pod denizen is really just an immature bloodsipper, which (when the tether is severed), will grow up to become an adult. the text does state that the heads continue to attack when severed.

so, there are some ways we can go with this. avoiding Psychotic Jim's approach for now, i look at the two conversions from the WotC boards and each person handled it differently. in "The Slayer of Heroes"'s version, the pod denizen is relegated entirely into flavor text, with its stats assumed fully into the plant, and suggestions given on how to deal with the denizen should its pod become severed. for the Seraph of Babel's version (this is the one who was donig conversions for Planewalker.com, BTW), the denizen is handled in a similar manner, although there is a special attack given to explain how a severed denizen functions.

of course, we could always do something entirely different from those, instead. :)

here is a pic of the pod denizen (don't really have a full pic of the plant itself):
 

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Aspect of BOZ said:
for the Seraph of Babel's version (this is the one who was donig conversions for Planewalker.com, BTW), the denizen is handled in a similar manner, although there is a special attack given to explain how a severed denizen functions.

I'm leaning towards this approach.
 

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