BOZ
Creature Cataloguer
OK then, so it should have an Attack line something like this:
Attack: Bite +X melee (1d8+X plus attach)
Full Attack: 2-12 bites +X melee (1d8+X plus attach)
And while I’d certainly like to say something in the combat text, especially about severing the tether, we can also start with this:
Pod Denizen (Ex): A bloodsipper makes bite attacks using its pod denizens, and can make up to one bite attack per round for every pod denizen it currently has. Once all of its pod denizens are detached, however, a bloodsipper cannot attack. A pod denizen can detach a mature pod as a move action.
A detached pod denizen uses the same statistics as the base plant, except that it has (HD, Str, Dex, etc whatever).
I want to start getting back into various features of this creature, but it’s getting late so I’ll catch up with the rest later.
OK, Shade mentioned early on that these plants are probably not extraplanar, as it seems they are natural plants mutated by Far Realms energy.
Note that while this initially sounds like tremorsense, it really isn’t. This ability to notice anything moving in the room is kind of more like blindsense mixed with tremorsense, except that this is due physical contact – and anything moving in a bloodsipper’s area is automatically detected because it’s touching the bloodsipper’s vines.
Attack: Bite +X melee (1d8+X plus attach)
Full Attack: 2-12 bites +X melee (1d8+X plus attach)
And while I’d certainly like to say something in the combat text, especially about severing the tether, we can also start with this:
Pod Denizen (Ex): A bloodsipper makes bite attacks using its pod denizens, and can make up to one bite attack per round for every pod denizen it currently has. Once all of its pod denizens are detached, however, a bloodsipper cannot attack. A pod denizen can detach a mature pod as a move action.
A detached pod denizen uses the same statistics as the base plant, except that it has (HD, Str, Dex, etc whatever).
I want to start getting back into various features of this creature, but it’s getting late so I’ll catch up with the rest later.

OK, Shade mentioned early on that these plants are probably not extraplanar, as it seems they are natural plants mutated by Far Realms energy.
GoFP said:If any of the blood sipper’s vines are stepped upon by the PCs attempting to navigate the room to access the far door (it is impossible not to do so, due to the density of the growth), the creature will react with deadly intent.
MCA4 said:If any vine of the bloodsipper is stepped on by those attempting to navigate its sprawls (the density of the vine growth makes this a certainty for those moving normally), the mature pods at the center of the growth react with deadly instinct (usually between 2 and 12 pods).
Note that while this initially sounds like tremorsense, it really isn’t. This ability to notice anything moving in the room is kind of more like blindsense mixed with tremorsense, except that this is due physical contact – and anything moving in a bloodsipper’s area is automatically detected because it’s touching the bloodsipper’s vines.