Aspect of BOZ said:cool.any opinions on ability scores? it's a non-intelligent plant, first off. since the main plant doesn't move, we were considering no Dex score. the Con, IMO, should be hefty, so at least 20 and possibly quite a bit higher. the Str may not be a major factor, so it should be less than the Con - just enough to give the bite some extra punch to make sure it does its job; the grapple bonus from size should ensure that a pod denizen remains attached and then the rest of the damage is blood drain.
Tzeentch said:The text is unclear exactly how many denizens it has on an encounter ("up to 12"). Just standardize on 12 for the writeup perhaps, it simplifies matters.
Tzeentch said:It strikes me that it might be simpler to say that it has a number of tendril attacks equal to the number of denizens and that destroying a tendril causes one to detach from the tree as an independent creature - removing any wording about denizens from the main combat text involving the tendrils (Which is convoluted enough). Since you're treating the denizens as part of the main body until special conditions are reached it is just confusing to keep referring to them as independent entities. Really, anything that cleans up the very clunky tendril/denizen wording is a big improvement. You could thus probably ditch the stuff about them being Medium size and such except in a section where you describe them as independent actors (sort of like how the Orcwort in MM2 works). So maybe something like:
Tzeentch said:As for stats, the following seem like good comparisons as far as attack modes and size/capabilities:
Greenvise (Huge): Str 29, Dex 10, Con 18, Int 3, Wis 11, Cha 6
Orcwort (Colossal): Str 39, Dex 7, Con 29 Int 10, Wis 16, Cha 8
Tendriculos (Huge): Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3
Since its not noted as being intelligent in any way perhaps:
Abilities: Str 30, Dex 9, Con 35, Int -, Wis 9, Cha 3
(I note the other conversions give the pods low ST and that may be appropriate here as well, ST 19 would be plenty appropriate I think since the tethers originate from smaller "sub monsters" so to speak).
Tzeentch said:I don't mean to step on toes, I'm just worried about the seemingly excessive rules given to handle the pods and sundering the tethers. The pods are just a special effect of killing tethers or plant action so thats how I suggested it here, stealing liberally from the Roper wording with modifications based on the comments here.
Aspect of BOZ said:yeah, that's what i'm going to do. hopefully the text will be pretty clear that it can have less than 12 though.
Aspect of BOZ said:one problem with the orcwort comparison is that the orcwort doesn't use its wortlings before they separate from the main plant, unlike the bloodsipper and its pod denizens. i'll grant you that the combat text is a bit convoluted though, and i want to fix it, so i'll take your suggestions into consideration. i wouldn't want to change it to a tendril/tether attack, since it is very much a bite attack, with the accompanying blood drain. oh, shade?
Aspect of BOZ said:like i was suggesting above, despite being a Colossal creature, this one is hardly a brute, so a Str lower than the Con is what i was thinking. giving it 19 Str probably works better in this case than 30. otherwise, i'm fine with your ability score suggestions. oh, shade?![]()
Aspect of BOZ said:oh, also, for the attach/blood drain sequence, i was thinking these guys might work mechanically something along the lines of the anguillian from Stormwrack - since there's a precedent, and it works, i'd like to keep that part as is. it really seems to be more like that anyway, than an actual grapple - the differences may be subtle, but they are important.
Shade said:Sure, I can get onboard with Str 19, Dex 9, Con 35, Int -, Wis 9, Cha 3. Its Str is lower than most Colossal beings because the extremities aren't attacking with the full force of a creature of that size, rather with tinier mouths.
Aspect of BOZ said:exactly. i'd be willing to go a bit higher than 19 (it's only got a +11 attack bonus, but it's grapple check is +35) if you like, but not more than 30 i think. i'm fine with leaving it as-is though, so either way.
Aspect of BOZ said:with a Dex of 9, and its size mod, that brings us down to AC 1. to get even the rough equivalent of what it had in 2E, it would need a minimum of +18 natural armor.
Aspect of BOZ said:the main plant has 330 hp - so i wouldn't mind raising the damage to the bloodsipper for severing a tether back up to 10... it can take it.![]()