Shade
Monster Junkie
Here's a start:
Typical Sorcerer Spells Known (6/7/7/7/7/6/6/5/3; save DC 14 + spell level):
0—create water, dancing lights, daze, detect magic, ghost sound, guidance, inflict minor wounds, lullaby, mage hand, resistance, virtue;
1st—bane, cure light wounds, endure elements, entangle, longstrider, mage armor, magic missle, obscuring mist, shield;
2nd—bear's endurance, bull's strength, cat's grace, eagle's splendor, fog cloud, gust of wind, mirror image, misdirection, shatter, undetectable alignment, warp wood, whispering wind;
3rd—cure serious wounds, diminish plants, dispel magic, fly, glibness, haste, lightning bolt, protection from energy, plant growth, slow, water breathing, water walk, wind wall;
4th—black tentacles, divine power, freedom of movement, greater invisibility, ice storm, rusting grasp, scrying, wall of ice;
5th—cloudkill, cone of cold, flame strike, hold monster, mirage arcana, song of discord, spell resistance, transmute rock to mud;
6th—blade barrier, call lightning storm, freezing sphere, heal, greater dispel magic, greater shout (as bard), ironwood, true seeing;
7th—animate plants, control weather, destruction, forcecage, greater teleport, prismatic spray, waves of exhaustion;
8th—control plants, horrid wilting, polar ray, unholy aura.
Typical Sorcerer Spells Known (6/7/7/7/7/6/6/5/3; save DC 14 + spell level):
0—create water, dancing lights, daze, detect magic, ghost sound, guidance, inflict minor wounds, lullaby, mage hand, resistance, virtue;
1st—bane, cure light wounds, endure elements, entangle, longstrider, mage armor, magic missle, obscuring mist, shield;
2nd—bear's endurance, bull's strength, cat's grace, eagle's splendor, fog cloud, gust of wind, mirror image, misdirection, shatter, undetectable alignment, warp wood, whispering wind;
3rd—cure serious wounds, diminish plants, dispel magic, fly, glibness, haste, lightning bolt, protection from energy, plant growth, slow, water breathing, water walk, wind wall;
4th—black tentacles, divine power, freedom of movement, greater invisibility, ice storm, rusting grasp, scrying, wall of ice;
5th—cloudkill, cone of cold, flame strike, hold monster, mirage arcana, song of discord, spell resistance, transmute rock to mud;
6th—blade barrier, call lightning storm, freezing sphere, heal, greater dispel magic, greater shout (as bard), ironwood, true seeing;
7th—animate plants, control weather, destruction, forcecage, greater teleport, prismatic spray, waves of exhaustion;
8th—control plants, horrid wilting, polar ray, unholy aura.