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Converting monsters from the second edition Monstrous Compendiums

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Did we ever determine ability score modifiers, rather than just scores? Our current scores don't play well with the standard array.
 

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Here's what we discussed:

Originally Posted by Shade 01-09-06 10:11 AM
What of the following should we retain?
Orc Traits (Ex) : Orcs possess the following racial traits.

+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.

Quote:
Originally Posted by GrayLinnorm 01-09-06 02:29 PM
If the ondonti's favored class is cleric, obviously not -2 Wisdom.

Quote:
Originally Posted by Shade 01-09-06 02:36 PM
True. In fact, 1 can see a +2 Wisdom for them.

Quote:
Originally Posted by GrayLinnorm 01-09-06 02:38 PM
Since they're pacifists, the ondonti probably shouldn't get as much Strength as regular orcs (if we drop the Wisdom penalty, it should balance out). We can probably keep -2 Intelligence; they aren't any smarter than standard orcs.


Quote:
Originally Posted by BOZ 01-09-06 06:07 PM
not so sure about that.
Quote:

Quote:
Adult ondontis (male and female) have Strength scores ranging from 1 7 to 1 9 and Constitution scores from 16 to 18.


Quote:
Originally Posted by Shade 01-09-06 06:12 PM
I compared this to what orcs had in the 2E Monstrous Compendium, and ondontis are actually stronger than most orcs!


Quote:
Originally Posted by BOZ 01-09-06 06:19 PM
so let it be written; so let it be done.

So how about...

+6 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma?
 



Yeah, I'm not sure how we got those stats. Nothing in the old entries indicates they have poorer than average Dexterity. Nor does it suggest that they are smarter or more charismatic than regular orcs. Definitely stronger, though, and probably wiser. :)
 

How's this?

For stats:
Str 19, Dex <same as orc>, Con 16, Int <same as orc>, Wis 14, Cha <same as orc>

Racial modifiers when needed:
+6 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma
 

Since it is a 1st-level warrior, we'll apply our racial modifiers to the standard array (13, 12, 11, 10, 9, 8).

So, we could go with:

Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
+6 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma

Giving us:
Str 19, Dex 11, Con 12, Int 8, Wis 11, Cha 6

Alternatively:
Str 13, Dex 10, Con 12, Int 9, Wis 11, Cha 8
+6 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma

Giving us:
Str 19, Dex 9, Con 12, Int 8, Wis 13, Cha 6
 

Shade said:
Alternatively:
Str 13, Dex 10, Con 12, Int 9, Wis 11, Cha 8
+6 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma

Giving us:
Str 19, Dex 9, Con 12, Int 8, Wis 13, Cha 6

Surely that should be:
Str 19, Dex 10, Con 12, Int 7, Wis 11, Cha 6 ;)

However, I slightly prefer option 1.

Regards
Mortis
 

They may not work perfectly with the standard array. The flavor text did say that adults have Con scores of 16-18. their Int was from 8-10, so if we need to take a penalty there (I would make Int no lower than 9), we can do that. I think we wanted to avoid a Cha penalty since they are Clerics by preference, which probably has something to do with where the Dex penalty came in. I'm fine with say Cha 9 and Dex 10 or so.
 

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